Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Requesting permission to have something cool
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CreamCloud0" data-source="post: 9177111" data-attributes="member: 7034710"><p>the fighter, rogue, barb (and tentatively monk) <em>should</em> be mundane, what they <em>should not be</em> is ordinary OR explicitly magical/supernatural (barring subclasses who's point is to be such), trained strength, mastered skill, forged steel, all of these are mundane, and all of these should be enough to take down a dragon with in worlds where dragons are allowed to exist.</p><p></p><p>being mundane does not mean you cannot be extraordinary but being extraordinary does not mean you have to be supernatural.</p><p></p><p>this is explicitly the class fantasy that i believe half the people who pick fighter <em>play it for,</em> to be 'just the guy with the sword and shield or spear, axe or hammer' who through pure mastery of combat keeps up with the wizard throwing around fireballs and hypnotic patterns or the druid who turns into a bear and brings the forest alive to attack.</p><p></p><p>half of these sound more like descriptions of lineages than anything to do with fighters, why would anyone with those traits not equally turn to become a cleric or artificer or any other class? 'born of gods: aasimar' 'dragon's blood: dragonborn' 'heir of the giant's legacy: goliath' and i don't know since when breathing fire or sprouting wings is thematically connected to mastery of combat (again, barring a specific dragon themed style/subclass)</p><p></p><p>you only listed two abilities that i thought sounded fighter-like which i bolded: nigh supernatural skill with weaponry and enhancing their weapon, the 'when you die X happens' is something i can imagine the basis for abilities that any class might have and iirc was something that one of either 3/.5 or 4e <em>did have</em> for all classes?</p><p></p><p>the fighter to me should be the guy who can fight with any weapon from blades to bows, boomerangs to barstools, or just bare fists and still take on an entire crowd and win, the guy who can lead pesant farmers for battle and have them be as effective as town soldiers, the guy who can grapple and throw a giant, who can plot out the most advantageous places and strategy for battle and improv on the fly, who could march for three days and three nights straight carrying all their gear and be ready to throw down as well at the end of it as the start, to snipe whichever apple you decide off the tree on the other side of field, who throws greatswords like they're naught but daggers.</p><p></p><p>a NPC isn't an inherently different creature to an adventurer, oh we might build them with different mechanics but there's no reason those examples couldn't be true, and adventurers had to be learning somewhere before they became adventurers, there's probably alot more level 1-3 classes among the general populus than DMs bother to put in</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9177111, member: 7034710"] the fighter, rogue, barb (and tentatively monk) [I]should[/I] be mundane, what they [I]should not be[/I] is ordinary OR explicitly magical/supernatural (barring subclasses who's point is to be such), trained strength, mastered skill, forged steel, all of these are mundane, and all of these should be enough to take down a dragon with in worlds where dragons are allowed to exist. being mundane does not mean you cannot be extraordinary but being extraordinary does not mean you have to be supernatural. this is explicitly the class fantasy that i believe half the people who pick fighter [I]play it for,[/I] to be 'just the guy with the sword and shield or spear, axe or hammer' who through pure mastery of combat keeps up with the wizard throwing around fireballs and hypnotic patterns or the druid who turns into a bear and brings the forest alive to attack. half of these sound more like descriptions of lineages than anything to do with fighters, why would anyone with those traits not equally turn to become a cleric or artificer or any other class? 'born of gods: aasimar' 'dragon's blood: dragonborn' 'heir of the giant's legacy: goliath' and i don't know since when breathing fire or sprouting wings is thematically connected to mastery of combat (again, barring a specific dragon themed style/subclass) you only listed two abilities that i thought sounded fighter-like which i bolded: nigh supernatural skill with weaponry and enhancing their weapon, the 'when you die X happens' is something i can imagine the basis for abilities that any class might have and iirc was something that one of either 3/.5 or 4e [I]did have[/I] for all classes? the fighter to me should be the guy who can fight with any weapon from blades to bows, boomerangs to barstools, or just bare fists and still take on an entire crowd and win, the guy who can lead pesant farmers for battle and have them be as effective as town soldiers, the guy who can grapple and throw a giant, who can plot out the most advantageous places and strategy for battle and improv on the fly, who could march for three days and three nights straight carrying all their gear and be ready to throw down as well at the end of it as the start, to snipe whichever apple you decide off the tree on the other side of field, who throws greatswords like they're naught but daggers. a NPC isn't an inherently different creature to an adventurer, oh we might build them with different mechanics but there's no reason those examples couldn't be true, and adventurers had to be learning somewhere before they became adventurers, there's probably alot more level 1-3 classes among the general populus than DMs bother to put in [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Requesting permission to have something cool
Top