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<blockquote data-quote="EzekielRaiden" data-source="post: 9177169" data-attributes="member: 6790260"><p>No. But of course, I'm the only one who gets accused of making ridiculous interpretations of straightforward statements.</p><p></p><p>I said what I meant. Tedium is not simply in the eye of the beholder. It is also something that can be 100% intended for design purposes. And guess what? D&D used to use it all the time. It has been continually shedding that tedium over time, because tedium is simply not an enjoyable way to design games. Doesn't mean the existing Wizard isn't still tedious! It's just <em>less</em> tedious than it was in ye olden dayse.</p><p></p><p>Call it whatever you will. "Busywork," hoops to jump through, whatever. Some people have a very high tolerance for it. Others have a very low tolerance. I'd say overall I'm just below median on that front. But to have a tolerance for something, there must be a something for you to tolerate.</p><p></p><p></p><p>As I've already told you, <em>I tried</em>.</p><p></p><p></p><p>Ah, but of course you carve out the "unless that's what they specialized in," though "specialization" requires no more than picking a reasonable subclass (Bladesinger is best, but Abjurer and Diviner are fine too) and, as I've already told you, 2-3 effective spells (mainly <em>shield</em>, but other stuff is also good.) It really takes the Wizard almost nothing to be highly effective in combat, and ritual spells enormously extend their capacity.</p><p></p><p>Also, Fighter DPR is actually worse than other classes unless you stick religiously to the encounters per day stuff. Which was literally an entire other thread topic, very recently. Doubly a problem if you do what 5e actually tells you to do and was designed to do, namely, throwing large numbers of "weaker" enemies at the party, which was (allegedly) one of the key reasons for implementing "bounded accuracy."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9177169, member: 6790260"] No. But of course, I'm the only one who gets accused of making ridiculous interpretations of straightforward statements. I said what I meant. Tedium is not simply in the eye of the beholder. It is also something that can be 100% intended for design purposes. And guess what? D&D used to use it all the time. It has been continually shedding that tedium over time, because tedium is simply not an enjoyable way to design games. Doesn't mean the existing Wizard isn't still tedious! It's just [I]less[/I] tedious than it was in ye olden dayse. Call it whatever you will. "Busywork," hoops to jump through, whatever. Some people have a very high tolerance for it. Others have a very low tolerance. I'd say overall I'm just below median on that front. But to have a tolerance for something, there must be a something for you to tolerate. As I've already told you, [I]I tried[/I]. Ah, but of course you carve out the "unless that's what they specialized in," though "specialization" requires no more than picking a reasonable subclass (Bladesinger is best, but Abjurer and Diviner are fine too) and, as I've already told you, 2-3 effective spells (mainly [I]shield[/I], but other stuff is also good.) It really takes the Wizard almost nothing to be highly effective in combat, and ritual spells enormously extend their capacity. Also, Fighter DPR is actually worse than other classes unless you stick religiously to the encounters per day stuff. Which was literally an entire other thread topic, very recently. Doubly a problem if you do what 5e actually tells you to do and was designed to do, namely, throwing large numbers of "weaker" enemies at the party, which was (allegedly) one of the key reasons for implementing "bounded accuracy." [/QUOTE]
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