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<blockquote data-quote="Oofta" data-source="post: 9178089" data-attributes="member: 6801845"><p>When it comes to high level adventures, every campaign I start I plan on going to 20th level. It's one of the reasons I don't use published campaigns. Then again, it's also quite odd that mods have the adventurers fighting Tiamat at level 16.</p><p></p><p>However, in order to make those higher level story arcs truly interesting you have to know your group and customize the adventure for them. It takes more flexibility than modules allow for in order to adjust what's happening based on what the party does because they can at times do things you weren't expecting. While players seem to find a way to derail what I thought was going to happen from session one forward, at higher levels the derailments can have a much bigger impact.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9178089, member: 6801845"] When it comes to high level adventures, every campaign I start I plan on going to 20th level. It's one of the reasons I don't use published campaigns. Then again, it's also quite odd that mods have the adventurers fighting Tiamat at level 16. However, in order to make those higher level story arcs truly interesting you have to know your group and customize the adventure for them. It takes more flexibility than modules allow for in order to adjust what's happening based on what the party does because they can at times do things you weren't expecting. While players seem to find a way to derail what I thought was going to happen from session one forward, at higher levels the derailments can have a much bigger impact. [/QUOTE]
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