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<blockquote data-quote="ReshiIRE" data-source="post: 9178879" data-attributes="member: 7031231"><p>It's complex.</p><p></p><p>It is a very different system compared to 5e from the core, but all these have an impact:</p><p></p><ul> <li data-xf-list-type="ul">Three action system changes up dramatically what you can do on turns - specifically, Martials can do multiple attacks per turn if they want.</li> <li data-xf-list-type="ul">Attack of Opportunity (in the Remaster, this is called Reactive Strike) is not a feature any class or creature gets; about 25%~ of creatures have AoO (skewed towards lower level monsters rarely having it, and more higher level monsters having it more commonly), and the only class that gets AoO by default is Fighter. This means moving in combat, or casting spells, etc. in melee is often safe; this means that moving in combat is pretty important.</li> <li data-xf-list-type="ul">Critical Successes happen either on a natural 20 OR when the result of the roll beats the DC / target by 10; vice versa for Critical Failures. So being able to hit well => more crits.</li> <li data-xf-list-type="ul">Four degrees of success for everything means that spells are not save or suck; in addition, some spells have a 'trait' called Incapacitation which means that higher level creatures get a higher level of success on their roll (so if they Critically Fail, they only get the Failure effect, etc.)</li> <li data-xf-list-type="ul">No special spells that are <em>designed </em>to break the limits placed on spell (of course, mistakes happen in spells!)</li> <li data-xf-list-type="ul">PF2e's different type of casters are quite different; Spontaneous Casters are like 5e casting but with limitations on how many spells they know, whereas Prepared Casters have to prepare specific spells into their specific slots ala 3 / 3.5e / PF1e.</li> <li data-xf-list-type="ul">Generally, yes, it is more complex in general, which does further change things.</li> </ul><p></p><p>Some of this could be done by 5e (iirc, Level Up 5e has 4 degrees of success, and did a MASSIVE rebalance of spells) and it'd help the problem immensely.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 9178879, member: 7031231"] It's complex. It is a very different system compared to 5e from the core, but all these have an impact: [LIST] [*]Three action system changes up dramatically what you can do on turns - specifically, Martials can do multiple attacks per turn if they want. [*]Attack of Opportunity (in the Remaster, this is called Reactive Strike) is not a feature any class or creature gets; about 25%~ of creatures have AoO (skewed towards lower level monsters rarely having it, and more higher level monsters having it more commonly), and the only class that gets AoO by default is Fighter. This means moving in combat, or casting spells, etc. in melee is often safe; this means that moving in combat is pretty important. [*]Critical Successes happen either on a natural 20 OR when the result of the roll beats the DC / target by 10; vice versa for Critical Failures. So being able to hit well => more crits. [*]Four degrees of success for everything means that spells are not save or suck; in addition, some spells have a 'trait' called Incapacitation which means that higher level creatures get a higher level of success on their roll (so if they Critically Fail, they only get the Failure effect, etc.) [*]No special spells that are [I]designed [/I]to break the limits placed on spell (of course, mistakes happen in spells!) [*]PF2e's different type of casters are quite different; Spontaneous Casters are like 5e casting but with limitations on how many spells they know, whereas Prepared Casters have to prepare specific spells into their specific slots ala 3 / 3.5e / PF1e. [*]Generally, yes, it is more complex in general, which does further change things. [/LIST] Some of this could be done by 5e (iirc, Level Up 5e has 4 degrees of success, and did a MASSIVE rebalance of spells) and it'd help the problem immensely. [/QUOTE]
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