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<blockquote data-quote="nevin" data-source="post: 9179382" data-attributes="member: 7024481"><p>thing is stuff like this is what used to happen in 1e games that I remember at high levels. then we got more rules (2ed), then we got more stuff (3rd thru PF 1e). then we tried to take it all away and start over. More rules makes it harder to run games where the Warrior throw's his shield and hits the magic user and causes a wild surge or loss of target. Because once you make those rules then someone makes concentration rules (worst rule for mages ever. a hit should stop the spell. <flame on>) and then monks get a rule to avoid the battle tactics etc. LESS rules is More if you want more flexible characters. More rules to force DM's into submission won't work, we ignore the rules we don't like. Or make table rules to mitigate them.... or fudge dice rolls or whatever it takes to keep the story rolling. And if the guy that's telling the story doesn't like the kind of story you want then, there aren't enough rules to fix that.</p></blockquote><p></p>
[QUOTE="nevin, post: 9179382, member: 7024481"] thing is stuff like this is what used to happen in 1e games that I remember at high levels. then we got more rules (2ed), then we got more stuff (3rd thru PF 1e). then we tried to take it all away and start over. More rules makes it harder to run games where the Warrior throw's his shield and hits the magic user and causes a wild surge or loss of target. Because once you make those rules then someone makes concentration rules (worst rule for mages ever. a hit should stop the spell. <flame on>) and then monks get a rule to avoid the battle tactics etc. LESS rules is More if you want more flexible characters. More rules to force DM's into submission won't work, we ignore the rules we don't like. Or make table rules to mitigate them.... or fudge dice rolls or whatever it takes to keep the story rolling. And if the guy that's telling the story doesn't like the kind of story you want then, there aren't enough rules to fix that. [/QUOTE]
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