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<blockquote data-quote="Oofta" data-source="post: 9179903" data-attributes="member: 6801845"><p>Sure, my simple cage match isn't enough but I could fairly easily expand it. I already track resource usage for battle master maneuvers for example so tracking spells used would be simple enough. You can randomize some things, I randomized how quickly the fighter used their second wind. I have no desire to do so but I could add multiple entities, initiative order, etc.</p><p></p><p>But it's still all going to depend on input variables, assumptions and what is being measured. What spells does the wizard have? How many targets are going to be in an AOE? Does the party focus fire or spread out damage? Do the monsters? How often is cover going to come into play, how often will the rogue be able to use stealth? Do we throw these groups into an AI that determines optimal tactics or do we just base it on the experience of the testers? Do we modify behavior at all to mimic how different groups are likely to play?</p><p></p><p>There are simply too many variables and I didn't even get to magic items, rolling for stats, does the DM use morale. The list goes on.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9179903, member: 6801845"] Sure, my simple cage match isn't enough but I could fairly easily expand it. I already track resource usage for battle master maneuvers for example so tracking spells used would be simple enough. You can randomize some things, I randomized how quickly the fighter used their second wind. I have no desire to do so but I could add multiple entities, initiative order, etc. But it's still all going to depend on input variables, assumptions and what is being measured. What spells does the wizard have? How many targets are going to be in an AOE? Does the party focus fire or spread out damage? Do the monsters? How often is cover going to come into play, how often will the rogue be able to use stealth? Do we throw these groups into an AI that determines optimal tactics or do we just base it on the experience of the testers? Do we modify behavior at all to mimic how different groups are likely to play? There are simply too many variables and I didn't even get to magic items, rolling for stats, does the DM use morale. The list goes on. [/QUOTE]
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