Delemental
First Post
Well, my character in a FR campaign, a half-elven druid, was killed last night (well, technically he's not dead, but he was at -4 hp, turned to stone, and plane shifted to some random spot in the Outlands... stupid prismatic spray). So, I'm bringing in my new character - a female War Wizard of Cormyr.
I was hoping to gather some advice or good tips regarding role-playing a female character. Despite the thread's title, I'll take responses from anyone - but my hope is to get a bit closer to accurately portraying a female frame of mind.
This will not be the first female character I've played, but has the potential to be one I play for a long time (my previous attempts ended up being very short due to other circumstances). I avoid the obvious 'male player with female character' faux pas - my characters are not whores, nor are they man-hating Amazons. What I'm looking for is more subtle advice. I'll give you my character's background, and hopefully you can chime in your opinion on what I could do to make her more 'real'.
My purpose in all this, by the way, is that I'm hoping to bring more role-play and character interaction into our game. We've been running City of the Spider Queen, which is pretty combat-intense, and quite honestly I was getting tired of killing drow. Plus I just like my characters to seem like real people.
Myndrila Amethyst was raised in an orphanage in a small village in Cormyr - her mother was raped by a Sembian merchant-prince, and gave her up when she was born. Myndrila never knew her parents, though she was well aware of the circumstances of her birth. For years she endured the torment and abuse of the other children, and was ignored and neglected by the adults who ran the orphanage. The town was destroyed by a goblin army, and the townsfolk moved to Tilverton (a small city in Cormyr), where Myndrila's situation did not improve. Finally, however, her plight was noticed by a orphanage worker, who managed to convince a retired War Wizard in town to take her in as a house servant. After a few months, the wizard recognized that Myndrila had potential to learn the Art, but was too old to take on an apprentice. Instead, he sent her off the the Academy of War Wizards.
At the Academy, Myndrila was a gifted student, but this was overlooked - years of neglect and abuse had taken their toll, making Myndrila so withdrawn and unconfident in herself that she barely registered in the minds of her instructors, and was once again teased and scorned by her classmates. Thus despite her skill, she was kept in the Academy for eight years when most graduate in five. The only thing that got her out were the terrible wars that ravaged Cormyr - the country was desperately in need of War Wizards. Even so, Myndrila ended up stationed in a tiny, out of the way outpost. But after only a few months, she was approached by a man from the Royal Palace with a special assignment - to find a certain group of adventurers and offer her services to them. Apparently this group had been identified by the court's diviners as crucial to Cormyr's future - and the crown wanted one of their own close by to hopefully influence things in their favor.
Now, a few other things about Myndrila...
First, she's an aasimar (mortal being with a touch of celestial blood, for those who don't know), but doesn't realize it. Her father was an offspring of the goddess of luck, Tymora, and was destroyed not long after the rape that produced Myndrila. Myndrila's lack of confidence and self-esteem have muted her celestial qualities, and she thinks she's human. The reason I have her related to Tymora is that I'd like her to eventually enter the Fatespinner prestige class from Tome and Blood, and this makes a good tie-in.
My intention with Myndrila is to have her 'break out of her shell' and reach her full potential over time. She's always been a shy, withdrawn girl who dreams of adventure and wishes that her life would be fixed. In time she has to realize that she must take the reins of her own destiny.
Her one greatest fear is suffering what happened to her mother - especially if she ended up with child. She's willing and capable of defending herself, and she knows that it's only a few bad men in the world who would do such a thing. As a final precaution, though, she uses a lot of nararoot (a root in Faerun that can be chewed or made into tea, that renders a woman infertile for a few days - Myndrila eats a piece every day just to be sure).
So, that's it. Any thoughts? Any part of the background strike you as too implausible? How would you see this person acting if she were your character, or someone you knew in real life?
I was hoping to gather some advice or good tips regarding role-playing a female character. Despite the thread's title, I'll take responses from anyone - but my hope is to get a bit closer to accurately portraying a female frame of mind.
This will not be the first female character I've played, but has the potential to be one I play for a long time (my previous attempts ended up being very short due to other circumstances). I avoid the obvious 'male player with female character' faux pas - my characters are not whores, nor are they man-hating Amazons. What I'm looking for is more subtle advice. I'll give you my character's background, and hopefully you can chime in your opinion on what I could do to make her more 'real'.
My purpose in all this, by the way, is that I'm hoping to bring more role-play and character interaction into our game. We've been running City of the Spider Queen, which is pretty combat-intense, and quite honestly I was getting tired of killing drow. Plus I just like my characters to seem like real people.

Myndrila Amethyst was raised in an orphanage in a small village in Cormyr - her mother was raped by a Sembian merchant-prince, and gave her up when she was born. Myndrila never knew her parents, though she was well aware of the circumstances of her birth. For years she endured the torment and abuse of the other children, and was ignored and neglected by the adults who ran the orphanage. The town was destroyed by a goblin army, and the townsfolk moved to Tilverton (a small city in Cormyr), where Myndrila's situation did not improve. Finally, however, her plight was noticed by a orphanage worker, who managed to convince a retired War Wizard in town to take her in as a house servant. After a few months, the wizard recognized that Myndrila had potential to learn the Art, but was too old to take on an apprentice. Instead, he sent her off the the Academy of War Wizards.
At the Academy, Myndrila was a gifted student, but this was overlooked - years of neglect and abuse had taken their toll, making Myndrila so withdrawn and unconfident in herself that she barely registered in the minds of her instructors, and was once again teased and scorned by her classmates. Thus despite her skill, she was kept in the Academy for eight years when most graduate in five. The only thing that got her out were the terrible wars that ravaged Cormyr - the country was desperately in need of War Wizards. Even so, Myndrila ended up stationed in a tiny, out of the way outpost. But after only a few months, she was approached by a man from the Royal Palace with a special assignment - to find a certain group of adventurers and offer her services to them. Apparently this group had been identified by the court's diviners as crucial to Cormyr's future - and the crown wanted one of their own close by to hopefully influence things in their favor.
Now, a few other things about Myndrila...
First, she's an aasimar (mortal being with a touch of celestial blood, for those who don't know), but doesn't realize it. Her father was an offspring of the goddess of luck, Tymora, and was destroyed not long after the rape that produced Myndrila. Myndrila's lack of confidence and self-esteem have muted her celestial qualities, and she thinks she's human. The reason I have her related to Tymora is that I'd like her to eventually enter the Fatespinner prestige class from Tome and Blood, and this makes a good tie-in.
My intention with Myndrila is to have her 'break out of her shell' and reach her full potential over time. She's always been a shy, withdrawn girl who dreams of adventure and wishes that her life would be fixed. In time she has to realize that she must take the reins of her own destiny.
Her one greatest fear is suffering what happened to her mother - especially if she ended up with child. She's willing and capable of defending herself, and she knows that it's only a few bad men in the world who would do such a thing. As a final precaution, though, she uses a lot of nararoot (a root in Faerun that can be chewed or made into tea, that renders a woman infertile for a few days - Myndrila eats a piece every day just to be sure).
So, that's it. Any thoughts? Any part of the background strike you as too implausible? How would you see this person acting if she were your character, or someone you knew in real life?