Steel_Wind
Legend
I don't think there is a right way and a wrong way to do this.
I do think there is a modern way and and old skool way though. The old skool "players map it" style of play was favored in older CRPG's too.
Remember the original Wizardry and Bard's Tale? They made you map it initially too - as that puzzle element of the game was part of the built in gameplay.
As the tools available in both tabletop and CRPGs advanced, the mapping element of the game withered in favor of using available tools and emphasizing other elements of the game experience as a means of achieving "fun".
If you like "players map the dungeon" in your game - then you do and that's the right way to play for you. If you don't - then you don't.
Both methods are equally valid. I do think, however, that the modern trend is against player mapping.
The ultimate map is - of course - a revealed projected map on the tabletop (Coolest. Gaming-Setup. Evar.) . Projection has as an intrinsic property a complete and perfect "automap" reveal on the fly feature - one of its chief attractions for dungeon delving.
I do think there is a modern way and and old skool way though. The old skool "players map it" style of play was favored in older CRPG's too.
Remember the original Wizardry and Bard's Tale? They made you map it initially too - as that puzzle element of the game was part of the built in gameplay.
As the tools available in both tabletop and CRPGs advanced, the mapping element of the game withered in favor of using available tools and emphasizing other elements of the game experience as a means of achieving "fun".
If you like "players map the dungeon" in your game - then you do and that's the right way to play for you. If you don't - then you don't.
Both methods are equally valid. I do think, however, that the modern trend is against player mapping.
The ultimate map is - of course - a revealed projected map on the tabletop (Coolest. Gaming-Setup. Evar.) . Projection has as an intrinsic property a complete and perfect "automap" reveal on the fly feature - one of its chief attractions for dungeon delving.
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