[RERECRUITING] Clockwork, Steam & Sorcery


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Okay, I've decided that I'll continue this game with whomever responds for this little adventure, then open up recruitment to fresh faces. I'm sorry that this game has been fairly up and down with regards to posting, but I'll endeavour to do a better job in the future.

Conversely, you could decide that this game has run out of steam and just decide to cut your losses. I would totally understand and not bear any ill will. All I ask is that you either email me or post to this thread to let me know, so I know the status of this game and its players.

Thanks.
 



Great! Then we're under way again, as I'm sure you've noticed :D

Also, I know I'm probably missing it somewhere, but Argent, where is Forge's standard spell layout?
 


loxmyth said:
Great! Then we're under way again, as I'm sure you've noticed :D

Also, I know I'm probably missing it somewhere, but Argent, where is Forge's standard spell layout?


Sorry...

0 level: Detect Magic, Daze, Read Magic
1st level: Mage Armor, Sleep, Magic Missile
 


I just read through everything, and I must say--wow! I'm impressed by all (three :)) of you. I really like it. I appreciate the fact that you don't use numbers, and the amount of OOC comments is limited. This format (PBP) seems more conducive to non-combat situations (this is my first PBP). I for one would not mind combat, but would prefer much more non-combat. One thread I would like to be able to pursue when I get started (not necessarily right away) is the state of the King's health, and what it does to the kingdom. My character might not necessarily be quite . . . *aware* enough to notice all the nuances, but I the player am very interested! Thanks for letting me join. :D

BTW, are you going to RP my familiar, or should I? Or should it be a mix?
 

First of all to Uriel and Argent, please welcome our new player, Seonaid!

Second, to Seonaid, thanks! This is my first time DMing either Dungeons and Dragons or PBP for anyone but my little brother (who tends not to be too picky about plot or such ;)), so I'm always open to any suggestions.

The way I'm trying to run this game is open-ended; I find I get more attached to a character when I'm doing something besides just Killing Things (tm), so I try and mix it up so that there are social things to do as well as combat. Of course, if you want more combat feel free to request it here and I'll try and work it in.

Also, thanks for giving me some ideas of your character's long-term goals! I'll work it in as soon as I can.

As for your familiar, I think we can go for a mix. If the familiar is close enough to give you the Alertness bonus, you can just play it as if it is an extension of your character (after all, that's exactly what it is). If you send it off to scout or something, however, I'll run it. How's that sound?
 

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