[RERECRUITING] Clockwork, Steam & Sorcery


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Looks good ShortAssassin and Cepter. Welcome to the game! I'll introduce the two of you once Cepter gets up his background.

EDIT: Before I forget, academic advisors for the both of you.
Luckily, your characters will be advised by the same professor - Baracus Delamara! Of course, you're more likely to deal with his assistant Alloyce Quizzard as he is always short with time.

Argent Silvermage said:
That's a cool concept. I haven't seen UA yet except for the pictures.

Yup, I was particularly interested in it because I was looking for something other than the standard specialist system. That being said, you and Seonaid are free to flip over to some variants, as you've used your spellcasting once or twice between the two of you. Selecting the option that means losing your familiars would probably not happen, though. Of course, if you can justify it, anything goes :)

Details for Enchanter:
- give up the familiar for a 4th level cohort - at 6th level.

- Give up the feats to add Bluff, Diplomancy, Gather Information, Intimidate and Sensse Motive as class skills. Also gains a +2 competence bonus on checks involving one of these skills every five levels. Only applied once to each skill.

- Give up extra spells per day to cast an enchantment spell as if it were enhanced by Extend Spell metamagic. This doesn't affect the spell level. The character can do this 1 + 1 per 2 levels per day.


Details for Abjurer:
- give up familiar to grant herself resistance against a chosen energy type for 1 hr, once per day. Resistance is equal to 5 + 1/2 level.

- Give up bonus feats to generate a protective field that adds INT bonus to AC and all saves, Once per day+ 1/5 levels. Protects only from a single attack or spell and once activated lasts for a minute or until used up.

- Give up extra spells per day to cast dispel magic spontaneously. To do so, wizard must lose 4 levels of prepared spells. eg, 2 level 2 spells or 4 level 1 spells. At 11th level character can lose 7 levels to spontaneously cast greater dispel magic.
 
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I'm really interested in the dispel one . . . that's kind of harsh for a first-level caster, though, don't you think? I'll look into it; are there any other details? I don't know anything about these variants (I don't have the book).
 

ShortAssassin said:
So we all start with familiars then? Or do I have to wait to go to the Familiars 101 class? :)

If you want. The training required to become a wizard means that you've learned the ritual to summon a familiar. You don't necessarily have to start with one, you could summon it in play if for some reason you chose.

Seonaid said:
I'm really interested in the dispel one . . . that's kind of harsh for a first-level caster, though, don't you think? I'll look into it; are there any other details? I don't know anything about these variants (I don't have the book).

I agree, it does seem pretty harsh. On the other hand, Dispel Magic is a 3rd level spell, and Greater Dispel Magic is a 6th level one. I'm on the fence on whether I should dial it back in some way.

Those are pretty much all the details, but I'll send you the text so that you can decide on your own.
 



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