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Rerolling stats...cause they're too darn good!
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<blockquote data-quote="Bendris Noulg" data-source="post: 1450923" data-attributes="member: 6398"><p>I think you're missing half the point. When your stats are <em>all</em> high, this has the potential of putting your character above the other PCs (unless, of course, they are similarly endowed). At lower levels, the modifiers make you better overall, and thus <em>can</em> be a problem unless the PCs are starting above 5th. The higher stats also make some Class choices (Monk, Psion) far more potent, as their dependance on a wide range of Ability Scores is part of their designed balance.</p><p> </p><p>If everyone's got high scores, there isn't really a problem, since any despairity between PCs becomes more about the choices made than by the luck of the initial rolls. For instance, prior to making a standard array for our games, our group used the Powerful Characters method from the DMG (5d6, drop 2 lowest), but for a reason other than to have "powerful characters", but rather to add more "oomph" to the PCs physical and mental aptitude while reducing magic present in the game (less spells and items buffing Ability Scores). In the end, though, we'd still have PCs that weren't quite up-to-par with the others. While the average was higher (13-14 common), some PCs still found themselves with 9s or lower, while other PCs had nothing lower than 16, thus we switched to the array.</p><p> </p><p>To that end, I must agree with Altazar (a calander marking event!) that if you stick with die rolls, than you are going to have some PCs stricken by bad luck while others are especially blessed. That's the nature of using dice: Adding chance and luck to the equation is going to give mixed results.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1450923, member: 6398"] I think you're missing half the point. When your stats are [i]all[/i] high, this has the potential of putting your character above the other PCs (unless, of course, they are similarly endowed). At lower levels, the modifiers make you better overall, and thus [i]can[/i] be a problem unless the PCs are starting above 5th. The higher stats also make some Class choices (Monk, Psion) far more potent, as their dependance on a wide range of Ability Scores is part of their designed balance. If everyone's got high scores, there isn't really a problem, since any despairity between PCs becomes more about the choices made than by the luck of the initial rolls. For instance, prior to making a standard array for our games, our group used the Powerful Characters method from the DMG (5d6, drop 2 lowest), but for a reason other than to have "powerful characters", but rather to add more "oomph" to the PCs physical and mental aptitude while reducing magic present in the game (less spells and items buffing Ability Scores). In the end, though, we'd still have PCs that weren't quite up-to-par with the others. While the average was higher (13-14 common), some PCs still found themselves with 9s or lower, while other PCs had nothing lower than 16, thus we switched to the array. To that end, I must agree with Altazar (a calander marking event!) that if you stick with die rolls, than you are going to have some PCs stricken by bad luck while others are especially blessed. That's the nature of using dice: Adding chance and luck to the equation is going to give mixed results. [/QUOTE]
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Rerolling stats...cause they're too darn good!
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