Hasn't that been true for all of Paizo's adventure paths as well?
Not at all if you read any of piazo's.
Just spent some time counting up all the pages taken up by their ‘Combat Spreads’, that 1-2 page layout that outlines the monster stats and a general idea of what they do, along with the map. While handy, they are taking up 26 pages of this 42 page adventure.
That leaves 16 pages for the actual adventure.
2 pages are taken up by Background.
4 pages expand on the Adventure Synopsis and the town.
2 pages go over the “Campaign Setup” which involves custom picking treasure for the PC’s ‘parcels’ (I really hate that term).
3 pages talk about some of the ‘in between’ stuff, which seems to involve a couple scenes and an overview on travel.
5 pages are dedicated to mapping the single dungeon and giving extremely brief descriptions of all the rooms and the pages where encounters are found.
That’s really it. Compared to the 52 pages dedicated to a Paizo AP (each combat of which rarely ever takes up an entire page, especially two), along with 22 more pages of extra fluff and monsters, this is extremely pitiful.
"Rescue at Rivenroar" has an incomplete feeling to it. A sidebar is mentioned in the text, but it's not printed anywhere in the adventure.
My favorite "What...?" part of the adventure is the Brindol map. "Rescue at Rivenroar" has the exact same map of Brindol from
Red Hand of Doom's page 83, but there is no map key for the town's locations. I guess WotC expected us to have RHoD handy as a reference. Or, we go from memory, or we make up our own locations.
It's gonna be a bumpy ride with this adventure path. Sadly, I bet they are planning and writing these things as they go with virtually no long term plan except to go "from 1st to 30th-level." The lack of a campaign overview document seems to say a lot about how Scales of War is a write and post as we go effort from WotC.
Wizards of the Coast has no idea what they've gotten themselves into. their off to a rocky start to AP's.