Resident Evil 4


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Combat round 4

Initiative for round 4:
(20) Don Esteban
(16) Villager1
(14) Villager3 (pitchfork)
(10) Carl [HP: 12/12 NL: 04 \\ Ammo: 14 + 15 + 15]
(09) Bruce [HP: 10/10 NL: 00 \\ Ammo: 13 + 15 + 15]
(02) Villager2


Don Esteban is dying.

V1 is out of sight ...

V3 is out of sight ...

Carl heads for the door and sees a man with pitchfork about 15 ft. beyond the door. He raises his weapon and fires (ranged attack roll of 5 + 2 = 7; miss) on instinct before aiming and misses the target.
 

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Combat round 4 (cont.)

Bruce is close on Carl’s heals. He doesn’t have a great line of sight but still takes the shot (ranged attack roll of 14 + 3 – 2(cov) = 15; a hit doing 9HP damage) stopping the guy dead in his tracks and leaving him swaying on his feet. He looks like he could drop dead any moment.

Villager2 is heading toward the house.

Initiative for round 5:
(21) Carl [HP: 12/12 NL: 04 \\ Ammo: 13 + 15 + 15]
(19) Villager3 (pitchfork)
(19) Bruce [HP: 10/10 NL: 00 \\ Ammo: 12 + 15 + 15]
(16) Villager1
(12) Villager2 (hand axe)
(10) Don Esteban
 

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Combat round 5

Initiative for this round:
(21) Carl [HP: 12/12 NL: 04 \\ Ammo: 13 + 15 + 15]
(19) Villager3 (pitchfork)
(19) Bruce [HP: 10/10 NL: 00 \\ Ammo: 12 + 15 + 15]
(16) Villager1
(12) Villager2 (hand axe)
(10) Don Esteban


Carl squeezes off another round (ranged attack roll of 18 + 2 = 20; a hit doing 12HP damage) this time punching a hole in the villager’s head.

Villager3 is dead.

Bruce keeps the doorway covered.

Villager1 is making his way toward the house (about 80 ft. away)

V2 steps over his fallen comrade keeping an eye on Carl (dodge vs. Carl) and into the doorway. As he enters the doorway Bruce pulls the trigger (ranged attack roll of 18 + 3 = 21; a hit doing 8HP damage DISABLING V2) and the shot rips through the man’s chest. He staggers forward and (modified melee attack roll of 8 vs. DEF13; miss) takes a lousy swing at Carl with the axr before falling to the ground. Villager2 is dying.

Don Esteban is dying.

Initiative for round 6:
(20) Carl [HP: 12/12 NL: 04 \\ Ammo: 12 + 15 + 15]
(13) Bruce [HP: 10/10 NL: 00 \\ Ammo: 11 + 15 + 15]
(12) Villager1
(10) Don Esteban
(05) Villager2 (hand axe)
 

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Initiative for this round:
(20) Carl [HP: 12/12 NL: 04 \\ Ammo: 12 + 15 + 15]
(13) Bruce [HP: 10/10 NL: 00 \\ Ammo: 11 + 15 + 15]


Carl dive rolls out the door. Although its a long shot, he takes aim, squeezes the trigger (ranged attack roll of 17 + 2 – 4(90ft.) = 15; a hit doing 12HP damage) and a split second later the villager drops to the ground.

With no other hostiles around Carl and Bruce search the bodies. Carl recovers 1,500 pesetas and a stun grenade, Bruce recovers 1,750 pesetas.
 

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After searching the bodies Bruce will check if he can still see the vehicle that dropped the two off. If the vehicle can not be seen anywhere then he will suggest to Carl that they move towards the nearby town.
 

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