Resident Evil - Plots and Questions

Angelsboi

First Post
ok Racoon City is gone. Has been according to the end of Resident Evil 3: Nemesis.

So, im thinking about running an online game based around this. So what advice can anyone offer me?

Since D20 Modern has special rules about zombies, a well put bullet to the brain is what will take them out (ie, Crit hits work on zombies).

Any other advice?
 

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KitanaVorr is running a Resident Evil game right now on the boards here. Maybe take a peek in there?

Also, d'oh! Raccoon City is gone?!?! I never quite finished Nemesis, I think I left off running around the flaming courtyard with a rocket launcher dodging Nemesis like mad.
 
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I haven't played RE3:Nemesis yet, but from what I understand... they took the Aliens solution and ran with it. :D
 


Katina is doing RE 1

And yes, the order the games go in is:

RE: The Movie
RE 0
RE 1
The 1st 1/2 of RE 3: Nemesis
RE 2
The 2nd half of RE 3: Nemesis
RE 4
RE: Code Veronica
 

Well, as I've said in a couple other posts, AFMBE 2nd Ed. is coming out soon (I think) and will have D20 rules in it along with the original rules. I mainly keep saying it in hopes that I will make it a reality and it will come out sooner.

Uh, as for advice, which is what you want... you know all about the RE setting it seems, and that's the best place to draw ideas from. There's a few different approaches you could take with the player characters. They could be a commando unit dispatched to deal with a problem, either by the government or Umbrella-hired mercenaries, or similar. They could be civillians... just normal folks thrust into a horrific situation. You could combine the two. Those are the obvious choices. I have quite a few ideas myself about a RE type game, but I haven't really worked any of them out in my head.

A friend of mine and I thought up an interesting scenario that pitted the Street Fighter characters up against zombies, genetic monsters, and similar. (Both being Capcom games, it was a natural leap). It would play out a lil different from the standard survival horror concept. Another idea could involve people injected with a modified version of the T-virus that gave them special abilities to fight the monsters, but the drawback is they eventually burn out and die, or turn into monsters themselves.
 
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This is just my two cents on how a RE game would be run.

- Don't stray into the mystical. RE is famous for making sure that its stuff always seemed possible, if not necessarily believeable. It was never a demon, or black magic; it was always due to a virus and wicked experimentation. You may be tempted to surprise players by pulling out something divine or arcane in nature where they just expect it to be all-too natural. Resist this urge.

- This raises the mire of are the zombies encountered in the game really undead? Technically, they're alive, and can be killed be methods other than a shot in the head, so you may want to rethink the issue of making them standard, Undead-type zombies. Or perhaps not, since the difference can be minimal (though still there, e.g. Crimson-head zombies). Other creatures should probably be Aberrations, with the Tyrant monsters (Tyrant, Tyrant-Retriever, Prototype, Nemesis, etc.) being somewhat golem-like in nature.

- One issue worth thinking about is the nature of the viral infection. In the novels, comics, and even that movie (which I can't resist saying I disliked), it was always held that creatures made by or infected by the T-virus could infect other creatures they injured, and once you were infected, there was very, very little chance of curing yourself, since anti-viruses were extremely few and far between, requiring incredible amounts of work to get in the short time before the T-virus catalyzed. The games deliberately didn't go this route because its impossible to get through the games without taking a hit. Likewise, it may be impossible to get through an RPG of RE without taking a hit, so you might want to rethink that too.

- Don't be afraid of making the monsters damn tough. RE's genre is Survival Horror, not Badass Hero Horror. The purpose isn't to try and kill every monster you defeat, its to stay alive and get out (and, in the end, stop the infection from spreading, but this is usually done by blowing up a large area after you've left it). Keep ammo and healing supplies present, but low, forcing them to be conserved, and make the monsters that much stronger than the heroes, so that if they try and stand and fight, they will surely die. It's a quick way to make your players be frightened when something comes around the corner.

- Develop a good background for the series before you begin. Play the games, read the books and even the comics. Be familiar with the various viruses it has (the Mother Virus, T Virus, G Virus, T-Veronica Virus, X Virus, and Progeny Virus). Perhaps your characters will be contacted by the mysterious Mr. Trent from the novels, things like that.

- Keep the mood gritty and grim. Although it lacks supernatural horror, RE's survival horror feel is very Lovecraftian in nature. Play up feelings of isolation, powerlessness, and unknown fear. Have some recurring NPC's (who are average people like them) die horribly, perhaps by mutating into a monster the PCs must kill. When an adventure is over, the characters should let out a collective sigh of relief and be very happy to have escaped with their lives, and thats it. The big bad guys are still out there, faceless men at the top of a corporation with it's tentacles everywhere, undauntedly having more scientists make more horrors just waiting to be unleashed on an unsuspecting world...
 
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Resident Evil 0 took place before 1, it was a different location (so I am brought to think) and Resdent Evil:movie is in a way different timeline...

Vid Game Time Line Movie Timeline
Resident Evil 0 Resident Evil : Movie
Resident Evil 1 RE : Nemesis
Resident Evil 2
Resident Evil : Code Veronica
Resident Evil 3 : Nemesis
Resident Evil : Gaiden*
Resident Evil Survivor*

* = Takes place at the same time
 


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