Resist Energy, Mass

StreamOfTheSky said:
On a related note, what's everyone's opinion of Energy Immunity at level 6, lasting a flat 24 hours, with no text stopping you from warding against multiple elements in a single day? I found that even more unbelievable than this spell.

Personally I consider that to be broken i.e. too good at any price. I know that people will argue to their hearts content that it isn't that tough, but a spell that can just shut down a dragons breath weapon, possibly the iconic elemental damage of D&D, doesn't sit well with me. I think that there is a reason why the 3rd edition designers didn't include elemental invulnerability as one of the basic spells, and that same reason is why adding it now doesn't make good sense.

Just my opinion, of course.
 

log in or register to remove this ad

Ogrork the Mighty said:
The rationale is explained somewhere (maybe under spell creation?). Basically, protective spells typically fall under the cleric's role moreso than wiz/sor, so the spell is a level higher for the latter.

As a rationale it would make sense if cleric spells actually were a level lower than wizard spells - but I'm not seeing it! Resist Energy? Nope. Protection from Energy? Nope!

There are many protective spells that are *only* on the cleric list (Spell Resistance, Spell Immunity, Shield of Faith etc), but I'm not really seeing protective spells shared across the spell lists at different levels... can you think of many examples?

Cheers
 

Plane Sailing said:
As a rationale it would make sense if cleric spells actually were a level lower than wizard spells - but I'm not seeing it! Resist Energy? Nope. Protection from Energy? Nope!

There are many protective spells that are *only* on the cleric list (Spell Resistance, Spell Immunity, Shield of Faith etc), but I'm not really seeing protective spells shared across the spell lists at different levels... can you think of many examples?

Cheers

I think the only core abjuration spell that clerics get before wizards (if they both get them) is remove curse?

That said, I think there are multiple non-core protective spells in this category (don't have my SC at work.)
 

Plane Sailing said:
As a rationale it would make sense if cleric spells actually were a level lower than wizard spells - but I'm not seeing it! Resist Energy? Nope. Protection from Energy? Nope!
Those ones the wizard basicly needs to live given the amount of area effects in D&D.
 

Alpha Polaris said:
Perharps changing the Effect to one creature per two levels, or three ?

Sure, that's one of any number of limitations that would make it work. Remember though, that a party of adventurers is considered to be 4 targets so it would only be a limitation at low levels.
 

StreamOfTheSky said:
On a related note, what's everyone's opinion of Energy Immunity at level 6, lasting a flat 24 hours, with no text stopping you from warding against multiple elements in a single day?
Starting at about 15th level, my Clr would put this on as many people as possible, of as many energy types as possible, the night before we'd enter a big dungeon.

By 17th level, all PCs in my party were immune to all energy types.

Fun times......
 

well this is how the spell works in play.

You keep it in a slot at all times, but the likely hood of using it is low. I don't know why its a wizard 4. wizard looses the most keeping it in a slot all the time, while a druid and cleric and fizz it if they need to.

If you cant identify the monster and your not meta gaming, the likelihood is you will be hit by at least one energy attack before this spell is of use.

After this spell is cast, a ratty dm wont attack you with the type of damage but in a way thats still protecting you from this damage.

How many dms would still attack with X energy after a party is protected by it? Lets assume the monster has know way to identify the spell.
 

I agree with Moon.
Most monsters, even the ones that are as intelligent as the PC's don't necissarily know what spells are being cast at a given time. To assume they know that a resistance spell has been thrown and automatically not use the big guns? Please.
On the same note, even if they do know there's resistance in effect, what stops them from attacking things other than the party? The roof overhead for example.
Rocks fall, everyone dies.
 


You're missing the point.
A dragon, for example, will be at least as intelligent as the party members. The DM should be as well. Find ways around the parties defenses and then they'll have to get more creative as well. Everyone gains.
 

Remove ads

Top