Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana


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Are you willing to use an emotion/mental health system where the character can get majorly depressed to the point of being suicidal? In your 'torches-and-10-foot-poles' dungeon crawling game?

Yes, if it's well thought out (ie something besides sanity, let's say) and provides cues for players to seize on in the moment.
 

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