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Response to Psionics Nerf (Move from inappropriate placement in House Rules thread)
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<blockquote data-quote="KarinsDad" data-source="post: 3698502" data-attributes="member: 2011"><p>Please let people disagree if they wish to disagree.</p><p></p><p>And, what problem?</p><p></p><p>The <strong>explicit</strong> design that psions are <strong>supposed</strong> to be able to fully augment like crazy in a short period of time, even to the point that they run out of PP?</p><p></p><p>How is that a problem?</p><p></p><p>A first level Wizard can run out of decent spells in 2 rounds. Not 4 encounters, 2 rounds. Nobody is claiming that we should change the Wizard spell rules to handle "this problem".</p><p></p><p></p><p></p><p>Well, of course if you are not going to follow the rules, you can do anything:</p><p></p><p></p><p></p><p>So, in round one, you could not Schism.</p><p></p><p></p><p></p><p>Your second mind is not sped up, hence, it does not get to immediately act. To the second mind, it is the same round and it cannot act until the real round two.</p><p></p><p></p><p></p><p>So, your character did 5 attacks in 4 rounds (the first round schism does not count), 3 of them area affect powers, and the encounter was still going strong? That's a DM issue of overchallenging the group, not an issue of Nova. What were the rest of the PCs doing? Standing around?</p><p></p><p></p><p></p><p>Actually, your example is way overzealous in manifesting defensive powers. That battle would probably have been over one or two rounds earlier if the Psion area affect attacked starting in round two. Your example seems way contrived.</p><p></p><p></p><p></p><p>Why?</p><p></p><p>You have yet to illustrate why using up most or all of a Psion's PP is a problem.</p><p></p><p>Is it a problem when a group has a party Druid and the Druid casts all of his Cure spells after the first encounter?</p><p></p><p>Should the DM tell the Druid: "I do not care if PCs are still injured, you HAVE to save some of your Cure spells for later encounters."?</p><p></p><p>Let people just play the game. This is NOT a mechanics issue. It's a tactics issue. Your perceived problem is just in some people's heads, but it is illusory. No different than a Fighter deciding to barge into every room, regardless of there potentially being traps there.</p><p></p><p>It is a player decision, not a DM decision. It is not broken, it works well as designed. It just happens to be different than the capabilities of other classes. But, that is not a problem. It is a difference. If you do not like it, do not allow psionics in your game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3698502, member: 2011"] Please let people disagree if they wish to disagree. And, what problem? The [b]explicit[/b] design that psions are [b]supposed[/b] to be able to fully augment like crazy in a short period of time, even to the point that they run out of PP? How is that a problem? A first level Wizard can run out of decent spells in 2 rounds. Not 4 encounters, 2 rounds. Nobody is claiming that we should change the Wizard spell rules to handle "this problem". Well, of course if you are not going to follow the rules, you can do anything: So, in round one, you could not Schism. Your second mind is not sped up, hence, it does not get to immediately act. To the second mind, it is the same round and it cannot act until the real round two. So, your character did 5 attacks in 4 rounds (the first round schism does not count), 3 of them area affect powers, and the encounter was still going strong? That's a DM issue of overchallenging the group, not an issue of Nova. What were the rest of the PCs doing? Standing around? Actually, your example is way overzealous in manifesting defensive powers. That battle would probably have been over one or two rounds earlier if the Psion area affect attacked starting in round two. Your example seems way contrived. Why? You have yet to illustrate why using up most or all of a Psion's PP is a problem. Is it a problem when a group has a party Druid and the Druid casts all of his Cure spells after the first encounter? Should the DM tell the Druid: "I do not care if PCs are still injured, you HAVE to save some of your Cure spells for later encounters."? Let people just play the game. This is NOT a mechanics issue. It's a tactics issue. Your perceived problem is just in some people's heads, but it is illusory. No different than a Fighter deciding to barge into every room, regardless of there potentially being traps there. It is a player decision, not a DM decision. It is not broken, it works well as designed. It just happens to be different than the capabilities of other classes. But, that is not a problem. It is a difference. If you do not like it, do not allow psionics in your game. [/QUOTE]
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