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Response to Psionics Nerf (Move from inappropriate placement in House Rules thread)
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<blockquote data-quote="KarinsDad" data-source="post: 3698525" data-attributes="member: 2011"><p>Which also means that if the DM throws an extremely powerful encounter their way or if they run into that 1 in 5 combat where dice rolls are almost all going against the PCs (or, both happens simultaneously), the spontaneous PCs have very few ways to "go to the well" and pull out the big guns, at least in their primary capabilities.</p><p></p><p>Instead, the party tends to die, just for some sense of balancing out the PC capabilities.</p><p></p><p>Since the classes are supposedly balanced to some degree in the first place, do you give the Sorcerers and Psions some other benefits (like extra feats) since you nerfed them so heavily at a per encounter level?</p><p></p><p>I could easily see low level Psions and Sorcerers dying easily. 1 or 2 PPs or spells at second level just seems extremely weak.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3698525, member: 2011"] Which also means that if the DM throws an extremely powerful encounter their way or if they run into that 1 in 5 combat where dice rolls are almost all going against the PCs (or, both happens simultaneously), the spontaneous PCs have very few ways to "go to the well" and pull out the big guns, at least in their primary capabilities. Instead, the party tends to die, just for some sense of balancing out the PC capabilities. Since the classes are supposedly balanced to some degree in the first place, do you give the Sorcerers and Psions some other benefits (like extra feats) since you nerfed them so heavily at a per encounter level? I could easily see low level Psions and Sorcerers dying easily. 1 or 2 PPs or spells at second level just seems extremely weak. [/QUOTE]
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Response to Psionics Nerf (Move from inappropriate placement in House Rules thread)
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