amysrevenge
First Post
The notion that magic item access must be strictly controlled at all times shows a 3E (or earlier) mindset. In 3E, magic items allow PCs to break or bend the rules in a meaningful and game-changing and largely unlimited way (or at least only limited by the nature and number of magic items they can get their grubby little hands on).
In 4E, magic items enhance a PC's exisiting abilities in a designed-for way (there is an expectation that by level X most PCs will have a +Y weapon/implement for instance, and monsters are balanced against this). Any other game-altering abilities are useful only a severely limited number of times, no matter how many items the PCs possess.
Access to higher-level magic items is still controlled by the DM - they should only appear as treasure. However, the system kind of expects that you'll have a full array of items of your level or lower (cloaks, rings, helmets, etc.) that give the standard bonuses to defenses and attacks, regardless of what higher level items you might discover as you adventure.
In 4E, magic items enhance a PC's exisiting abilities in a designed-for way (there is an expectation that by level X most PCs will have a +Y weapon/implement for instance, and monsters are balanced against this). Any other game-altering abilities are useful only a severely limited number of times, no matter how many items the PCs possess.
Access to higher-level magic items is still controlled by the DM - they should only appear as treasure. However, the system kind of expects that you'll have a full array of items of your level or lower (cloaks, rings, helmets, etc.) that give the standard bonuses to defenses and attacks, regardless of what higher level items you might discover as you adventure.