Acid_crash said:
I really like that magic system, definately seems more streamlined and customizable to how the player wants his spells cast. Now, why can't the spells be put onto the website? huh?
heheh....
Now, ICE does have a PDF version of HARP (no DRM for those who are interested) for sale for on $10. You might want to check that out.
Acid_crash said:
You want to know what really burns me up, I have a pretty cool FLGS with the exception to special orders for books. For some reason, whenever I try to get a book special ordered (like HARP or Savage Worlds), the person who does the ordering always says they can't do it (I think he is really lazy and just doesn't want to) but I don't have any other means of getting these other games that aren't as well known. Sorry for the Rant!
Well, part of it is, I am sure, the distributor which the LGS deals with, at least in some cases. For example, the largest distributor is Alliance, and they (due to personal reasons of one VP) refuse to carry any ICE products. They even refuse to carry ICE through a third party (such as Osseum). Thus, if it isn't something that Alliance doesn't carry, the store cannot carry it.
There are some stores who refuse to even deal with more than one distributor because it would be too much of a "hassle" for them to do so. Granted, some distributors base their discounts on the total value of the order the LGS places, so some of it may be economically motivated on the part of the store.
As for book stores, ugh! Working with book store chains is often very bad for a company. Remember, most publishers don't get paid for several weeks after they ship books to the distributors. With book stores, you have this same problem, and then you have returns (which they insist on having) which makes accounting a nightmare.
Acid_crash said:
How well would Eberron be translated into HARP? How easy would it be to convert the new Eberron races to HARP mechanics? If it can do that, because I really like Eberron, then I think HARP would be my system of choice (but I have to go download what is available and someday buy the book).
Well, I have not looked at Eberron, so I cannot say offhand, however, I can give some general race creation guidelines.
Stat Bonuses - these normally fall between 8 and 11 points total, split among the eight stats. Humans only have 8, but get the flexibility to place those in any stat they like. Most of the other races have 11 points. For Cyradon, the setting that I am currently working on (rewriting and editing phase), we have as a PC race Gryphons. They get a minus to one stat, and that minus is figured in with the rest of their stats and give them a total of 11 points to the positive side divided among their stats.
Endurance and Power Point Bonuses - For all PC races, this is 60 points, divided between the two.
RR Bonuses - This is 30 points, divided among the three RR types for all PC races.
Racial Abilities - Each race gets three, and only three racial abilities. There is no point limitations or anything like this here, so this is where you need to be careful. As a general rule, look at the abilities given to the standard races to give you an idea of the power level of the abilities.
Cultures are even easier to define/design, at least for the mechanics.
Each culture gets 2 starting languages (and the same number of ranks in each language). Each culture also get 20 skill ranks divided among individual skills. The Adolescent Skill Ranks table in HARP only has those skills in which the default cultures have ranks. So you do not have to limit your cultures to those specific skills. Just remember that no character may have more than 6 ranks in any given skill at first level, so do not give more than that to any one skill (though I would recommend a max of 3 ranks in any one skill, except for special situations).
You could always come over to the ICE forums, and check out the thread where they are discussing converting Forgotten Realms over to HARP for ideas on how to proceed as well. Plus the players over there would be more than willing to offer lots of advice as well.