A fumble there is always a chance that even the most skilled character will mess up.Particle_Man said:1) If a character is trying something (attacking with a weapon, casting a spell, climbing a cliff, etc.) and has enough bonuses (say great bonuses in an incredibly easy situation) that the character would succeed, but gets a natural roll in the fumble range (01, say), does that count as a success or a fumble?
The first skill is rolled on the RR column, the number generated is what the second skill/roll must equal or beat. The second roll is NOT looked up on the table.Particle_Man said:2) With opposed skills, and one skill setting the RR, I get that the one setting the target number is applied through the RR chart, but is the other skill also run through that RR chart? In the example given on p. 68, a character tries to sneak past a goblin. The characters sneak roll is 127, which gets translated to 130 on the chart. The goblin got a perception roll of 96. Is this a "Bare" 96 or is it too translated on the RR chart, this time to 110?
The general guideline is that the defender's roll must meet or beat the number generated on the RR column, so using the above example, a total roll of 130 would mean that he resisted the effect.Particle_Man said:3) a) What happens if there is a tie in RR rolls? (Between two skills, or to resist poison, etc.)?
Well, considering that my father, who was an expert archer, once put an arrow through the palm of his hand, i would say that the fumbled could be considered as plausible...Particle_Man said:Anyhow, just skimming through I like some parts (phantasms that don't disappear! woohoo!), although I may tone down the fumbles and/or criticals in my game. At first, it seemed that every fighter who lives long enough will, eventually, die by impaling himself on his own sword! But it looks like a fighter, at worst, will only cause himself bleeding wounds, perhaps with some stunning, since a fumble can't lead to more than 100 on a crit table. Still, it does seem nasty.
So yes, fumbles can be nasty, but you are always free to tone them down.

Glad you liked it.Particle_Man said:I like the GM advice section, though.
