Okay, this is small sample of combat. It is an overview of how combat works in general. I hope that it meets what you were looking for.
Our first combatant:
Code:
[b]Phredric[/b] - Human Fighter Level 1
[b]Hits:[/b] 72 [b]PP:[/b] 10 [b]Init:[/b] +15 [b]DB:[/b] +81 [b]BMR:[/b] 11
[b]RR Bonuses:[/b]
[b]Stamina[/b] +33 [b]Will[/b] +21 [b]Magic[/b] +19
[b]Weapon Skills:[/b]
Long Blades (Long Sword): +68
Bows(Long Bow): +48
[b]Armor:[/b] Soft Leather (+20), Normal Shield (+25)
Our second combatant:
Code:
[b]Theone – Human Rogue Level 1
[b]Hits:[/b] 68 [b]PP:[/b] 15 [b]Init:[/b] +13 [b]DB:[/b] +44 [b]BMR:[/b] 11
[b]RR Bonuses:[/b]
[b]Stamina[/b] +23 [b]Will[/b] +23 [b]Magic[/b] +27
[b]Weapon Skills:[/b]
Clubs (Mace): +41
Bows (Short Bow): +36
[b]Armor:[/b] Studded Leather (+30)
And now their foes - a couple (2) of Giant Ants....
Code:
[b]Name Lvl Size BMR Init DB Hits Attacks [/b]
Ant, Giant 2 S 10 20 90 85 70 S-Slash
[b]# Enc Outlook Treasure Stamina Will Magic[/b]
2-20 Hungry PNP 50 35 35
The above is all that is really needed to run combats with the Giant Ants....
Ok, on to the example....
Phredric and Theone are travelling together and decide to take a short-cut through an old forest which will cut off three days from their trip between towns. They both scoffed at the notion of monsters in the forest, thinking that the tales are just used to scare children from the neighboring village, to keep them from wandering in it and getting lost.
The forest is large enough that it is going to take them about two days to get all the way through it. The first day goes by without incident.
The GM, using the guidelines starting on page 145 rolls every 4 hours for encounters while the two buddies are walking. They are walking (no modifier), it is Wilderness (use the Wilderness column for Encounter modifiers), it is a Clear day (+10 modifier), it is a Hostile area (+25 modifier), and the terrain is Forest & flat(-25 modifier) for a total of +10 for all rolls during the first day of walking.
Since they walked the entire day, the GM determines that he needs to make 4 rolls for encounters that first day. He rolls the following: 37, 29, 04, 56. None of these rolls are above 100 with the +10 modifier added, so no encounters happen.
That night, they camp for 11 hours (2 encounter rolls - one every 6 hours of camping). The modifiers here are the same as above, except that the party is camped. THe Gm rolls a 75 and a 60, neither of which gives a total of 100 or greater, so no encounter.
The second day, the GM rolls again for encounters with the same modifiers (+10). He rolls a 50, 26, 92, and a 03. Adding in the modifiers, the GM determines that Phredric and Theone will have an encounter during the third group of 4 hours while they march (92 + 10 > 100 = encounter).
The GM next rolls for Indirect (i.e. one spots the other) or Direct (close up meeting), and rolls an 89, which indicates a Direct Encounter. The GM now rolls on the Encounter table (page 146). He uses the Wilderness (Normal) column as that best matches the area in which the two adventurers are. The GM rolls a 91, which indicates a monster encounter. Looking at the Monsters and Terrain table on page 147, the GM decides that the encounter will be with Giant Ants (the GM ALWAYS decides what the encounter will be against - there is no random rolling for this as the encounter should always match what the GM determines should be in the area in which an encounter occurs).
Since he has determined the encounter, the GM then describes the scene to his players
Phredric and Theone are walking down the forest trail, quietly talking and enjoying the scenery, when the follow the trail around a large boulder. Ten feet down the trail, seemingly arguing over the corpse of a small squirrel are two Giant Ants. The ants look up as you round the boulder, and begin chittering excitedly, and start approaching you slowly.
The GM has decided that both sides will be equally surprised at the other, so decides not to have them roll for it. Instead, he sets the situation so that that party will have time to draw their weapons before the first round of combat begins.
The GM tells the players that they have time to draw their weapons before the ants reach them, and then asks them to declare their actions for the upcoming round.
Phredric: I will use a half parry, and attack with the other half of my OB until I find out how tough these things are. This makes my OB 34 and DB a 115 while doing this. (OB 68, half (34) moved to DB of 81 = 115)
Theone: I will use a full parry until I figure out how tough they are. I don't have a shield like Phredric does. This gives me a DB of 95 (DB 44 + OB 41 moved to DB + 10 for full parry = 95).
GM: The Giant Ants are going to attack, one on each of you as you guys both look very tasty to them. Okay, roll for initiative now. 1d10, plus your init bonus.
Phredric rolls a 9 for a total init of 24, Theone rolls a 9 as well for a total init of 22. Giant Ant #1 (GA1 - going against Phredric) rolls a 3 for an init of 23, and Giant Ant #2 (GA2 - going against Theone) rolls a 4 for a total init of 24. The order for resolution is as follows:
GA2 (24) (it has a total quickness bonus of +10)
Phredric (24) (He has a total quickness bonus of +7)
GA1 (23)
Theone (22)
Note: Rolling for init is 1d10 plus init bonus. However some GMs may want to change this to 2d10 if they feel that this does not have enough of a random element in it.
Round 1
Since Theone is doing a Full Parry, he does not get to attack this round, however, he does have to roll to make sure he does not fumble, and lose his parrying bonuses. Theone rolls a 97! He did not fumble, in fact he rolled open-ended. We will resolve the rest of this on his normal turn.
GA2 attacks Theone. The GM rolls a 27 for an attack roll of 97 (Giant Ants have an OB of 70). The GM then subtracts Theone's DB of 95 for a total attack roll of 2. This is above zero, so the GA2 has hit Theone hard enough to hurt him. The attack size is small, so we subtract 10 from the total result to get a -8 and look up the result on the Slash Table, which results in Theone taking 3 hits of damage.
Phredric rolls his attack, and gets a 69 for an attack roll of 103. After subtracting the Giant Ant's DB of 90, this gives us a total attack roll of 13, a hit! Phredric is using a Long Sword, which does a medium Slach attack, so no adjustments on the critical table. The attack does a nice litle slash delivering 7 hits!.
GA1 now attacks Phredric and rolls a 37 for an attack roll of 107. After subtracting Phredric's DB of 115, this gives us a total of -8! This is below zero, so the attack does no damage. The GM describes it as follows:
The Giant Ant tries to take a bite our of you but snaps up short against your shield.
Theone rolled a 97 to make sure he did not fumble his full parry. This is within the open-ended range of dice rolls, so Theone now gets to roll again and get a 41 for a total of 138. This 138 is then used to make an unmodified (by Theone's OB) attack roll again the Giant Ant (Theone got VERY lucky and the Ant in its hurry for lunch was apparently sloppy enough to run into Theone's weapon as he was trying to fend off its mandibles). We still subtract GA2's DB from this attack, for a total attack roll of 48. Theone is using a Mace, which does a medium crush attack, so the result is unmodified for size. The strike delivers 13 hits, and 1 round of stun. The GM makes the RR against the stun for the Giant Ant, rolling a 27 for a total of 77, not enough to beat the 150 needed against a Stun, thus GA2 is stunned next round, and cannot attack.
This is the end of the first round. The GM now asks for declarations for the second round. Phredric is again going to go with a half parry, and Theone decides that since his foe is stunned, he is going to make a full attack. The GM also declares that GA1 will attack, and that GA2, being stunned, is going to slowly back up (Theone can stay with it without hindering his attack).
THe GM then calls for init rolls. Phedric rolls a 6 for a total of 21, Theone rolls a 1 for a total of 14, GA1 rolls a 4 for a 24, and for GA2, he rolls a 3 for a 23. This makes the order this round as follows:
GA1 (24)
GA2 (23)
Phredric (21)
Theone (14)
Round 2
GA1 tries to bite Phredric again and rolls a 27. This is less than what he rolled last time, so we know it will miss.
GA2 not being able to attack, backs up slowly (total of 5' moved) as he recovers.
Phredric rolls a 00 (woohoo! shouts Phredric!). This is open-ended so he gets to roll again and add them together. His second roll is an 86 for an attack roll of 220. After subtracting GA1's DB of 90, this still leaves a total attack roll of 130. Normally, a Long Sword does a Medium attack, and thus cannot get a result above 100 on the Critical Table. However, Phredric rolled a 00, which is one of the two numbers (99 being the other) that can be rolled and which allows Phredic to totall ignore Damage Caps for this attack. Looking at the Critical table for Slash, we see that it only goes up to 120, so we take that result. The GM shakes his head and tells Phredic that he is going to start calling him Ginsu from now on as he has killed the Giant Ant, and pretty well sliced it into bits that might fit in a trinket box...
Theone mumbles something under his breath as he rolls for his attack. Theone rolls a 96! Another open-ended roll! He makes his second roll, a 64 giving him an attack roll of 201. Subtracting the Giant Ant's DB of 90 still leaves a total attack roll of 111. However, the Mace being a medium weapon, has a Damage Cap of 100. Thus Theone does 27 hits of damage, gives 4 rounds of stun, and a -25 modifier to all of its actions. GA2 rolls a 97, followed by a 03, which added to its RR modifier for Stamina gives a total of 150 against the stuns. However, the Giant Ant needed a 165 to resist the 4 rouns of stun, so it failed.
The GM calls for actions for round 3. Phredric declares that he will move up to help Theone and attack the Giant Ant while keeping with the half parry again. Theone declares another full attack on the ant, and the GM declares that the Giant Ant is hurting and is going to run. THe GM then calls for init rolls.
Phredric rolls an 8 for a total of 23, Theone rolls a 5 for an 18. And the GM rolls a 9 for the Giant Ant, giving it a total of 29.
Round 3
GA2 wheels and runs into the underbrush, which is way to thick for Phredric and Theone to follow.
Phredric rolls his attack (he only moved 5 feet, so he can still make a full attack on the retreating Giant Ant). He rolls a 28 for an attack roll of 62. However, he also gets a +35 (for flank and rear bonuses since the Giant Ant is running away) for a total attack roll of 7 (28 roll + 34 OB + 35 positional mods - 90 Ant's DB = 7), nicking it for an additional 5 hits.
Theone rolls 47 giving him an attack roll of 88, which after subtracting the Ants DB is a miss.
The GM then declares that the Ant has gotten away into the brush and that they cannot easily follow it. Phredric and Theone take stock of themselves and decide that their wounds are not deep enough to worry about right now and decide that it might be a better idea if they were to continue on before the injured Ant decides to come back with a bunch of its friends.... So off they go!
The GM then decides to go ahead an award experience to the characters for the encounter. The GM decides that this encounter is Minor Party Goal. The GM also decides that this encounter was a HARD difficulty encounter since the monsters were twice the level of the characters, and awards each character 100 experience points each. This means that these new adventurers only need 250 more experience points each to reach second level.