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<blockquote data-quote="Sunseeker" data-source="post: 6869301"><p>Standard resting rules per the PHB. Works out.</p><p></p><p>Thinking about doing some longer rests in an upcoming game. But I want to still have a "breather" sort of rest where you can spend say, 1HD, but gain nothing else. Have considered a "wound" system before, but I just don't see a good way to implement it without having "body parts" system like say, Deadlands. I'd also like wounds to be a bit of a surprise for players. "You hear a sickening crunch when the attack connects and searing pain in your *body part* but don't know what sort of damage has been done."</p><p></p><p>Thinking maybe resting will work as:</p><p>Breather: Can spend 1HD to regain that +Con, no other effects, must be at least 5 minutes.</p><p>Short Rest: Full night's sleep, can spend any number of HD+Con, all sort rest rules still apply. Regain 1HD at the end of your rest.</p><p>Long Rest: Minimum 7 days of consecutive short rests. Maximum 2 days of strenuous interruption. </p><p>-A week is a long time to ask the players to "do nothing". Doing various physical activities is permitted, chopping wood, helping build something, ie: pretty much anything physical that isn't combat and isn't using your rest-based class skills. So, a Wizard casting cantrips is fine. Casting actual spells? Nope, not "resting". But the players do not have total control over their ability to rest. Monsters <em>could</em> interrupt <strong>you</strong>. So much like the Long Rest requires 8 hours of rest, but allows for 2 hours of "light activity" and no more than a couple minutes of fighting, a week's long rest allows for two days with strenuous interruption. </p><p>-Long rests can be taken in succession, you don't have to wait a week to rest for a week.</p><p>--4E's "Interruption" rule for long rests was to add the time spent in combat to how long you needed to rest for, so I'm thinking that the number of rounds spent in combat could be added on as additional days required for rest.</p><p></p><p>You guys who do wounds and long rests feel free to help me out, my key point is that I want this system as simple as possible. If the entire system can fit on an 8x11 or less, it's perfect. If it needs more pages than that, it's too complicated.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6869301"] Standard resting rules per the PHB. Works out. Thinking about doing some longer rests in an upcoming game. But I want to still have a "breather" sort of rest where you can spend say, 1HD, but gain nothing else. Have considered a "wound" system before, but I just don't see a good way to implement it without having "body parts" system like say, Deadlands. I'd also like wounds to be a bit of a surprise for players. "You hear a sickening crunch when the attack connects and searing pain in your *body part* but don't know what sort of damage has been done." Thinking maybe resting will work as: Breather: Can spend 1HD to regain that +Con, no other effects, must be at least 5 minutes. Short Rest: Full night's sleep, can spend any number of HD+Con, all sort rest rules still apply. Regain 1HD at the end of your rest. Long Rest: Minimum 7 days of consecutive short rests. Maximum 2 days of strenuous interruption. -A week is a long time to ask the players to "do nothing". Doing various physical activities is permitted, chopping wood, helping build something, ie: pretty much anything physical that isn't combat and isn't using your rest-based class skills. So, a Wizard casting cantrips is fine. Casting actual spells? Nope, not "resting". But the players do not have total control over their ability to rest. Monsters [I]could[/I] interrupt [B]you[/B]. So much like the Long Rest requires 8 hours of rest, but allows for 2 hours of "light activity" and no more than a couple minutes of fighting, a week's long rest allows for two days with strenuous interruption. -Long rests can be taken in succession, you don't have to wait a week to rest for a week. --4E's "Interruption" rule for long rests was to add the time spent in combat to how long you needed to rest for, so I'm thinking that the number of rounds spent in combat could be added on as additional days required for rest. You guys who do wounds and long rests feel free to help me out, my key point is that I want this system as simple as possible. If the entire system can fit on an 8x11 or less, it's perfect. If it needs more pages than that, it's too complicated. [/QUOTE]
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