Droogie
Explorer
Ok, I understand that clerics need to meditate for their spells at the same time every day so they can only regain spells once every 24 hours. No problem there.
PHB says arcane casters need 8 hours rest before preparing new spells. Any spells cast in the last 8 hours count against their total, so that slot remains empty until the next time they can rest for 8 hours and blah blah blah.
My question is this- how often can the party rest realistically? I'm a n00b DM and I'm running into the problem of my players resting, blowing all their spells, then wanting to rest almost immediately after. So far I've been ruling it this way- you need about 4 hours of active adventuring before you need to rest again. Is this fair?
What do you guys do?
And if you'll allow a small rant, since pnp RPG games are not run in realtime but "virtual time" (and turn-based time on occasion), I find it funny that so many things in the game- spell durations and whatnot- rely on minutes and hours. Pain.
PHB says arcane casters need 8 hours rest before preparing new spells. Any spells cast in the last 8 hours count against their total, so that slot remains empty until the next time they can rest for 8 hours and blah blah blah.
My question is this- how often can the party rest realistically? I'm a n00b DM and I'm running into the problem of my players resting, blowing all their spells, then wanting to rest almost immediately after. So far I've been ruling it this way- you need about 4 hours of active adventuring before you need to rest again. Is this fair?
What do you guys do?
And if you'll allow a small rant, since pnp RPG games are not run in realtime but "virtual time" (and turn-based time on occasion), I find it funny that so many things in the game- spell durations and whatnot- rely on minutes and hours. Pain.
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