So, in passing conversation with other DMs, I realized that I'm one of the few who likes using setting rules and house rules that make it impossible to travel to other planes by mere spell (other than gate). Rather, in many of my games, it requires a true journey, perhaps even a small adventure, to travel to a different plane.
My question is, do you see any disadvantages to my approach? How do you handle planar travel by spell?
If you primarily play, rather than DM, would this annoy you?
Note: I allow all monsters, enemies, and NPCs to exploit plane shift as much as they want, and spells like etherealness and astral projection, oh, and gate are not off the table for PCs in my campaigns (again, most, not all of them).
My question is, do you see any disadvantages to my approach? How do you handle planar travel by spell?
If you primarily play, rather than DM, would this annoy you?
Note: I allow all monsters, enemies, and NPCs to exploit plane shift as much as they want, and spells like etherealness and astral projection, oh, and gate are not off the table for PCs in my campaigns (again, most, not all of them).