R
RHGreen
Guest
I like the idea of a Party Roll. One person rolls a single die for the entire party (Party choice) when the action/skill is being attempted by the more than one party member. (Stealth/Search/Perception/etc)
(This may seem off topic but when one member tries to do something and fails and then another attempts the same thing it is very similar in essense to a reroll.)
Each character then adds their modifiers. Any character above the DC succeeds. This avoids the problem of an 8 Strength Wizard bending bars after the 20 Strength Fighter fails.
Perhaps a good idea for rerolls would be to have the player expend Healing Surges or action points to get that extra attempt to simulate extra durational effort and stop them rerolling till the end of time.
(This may seem off topic but when one member tries to do something and fails and then another attempts the same thing it is very similar in essense to a reroll.)
Each character then adds their modifiers. Any character above the DC succeeds. This avoids the problem of an 8 Strength Wizard bending bars after the 20 Strength Fighter fails.
Perhaps a good idea for rerolls would be to have the player expend Healing Surges or action points to get that extra attempt to simulate extra durational effort and stop them rerolling till the end of time.