candidus_cogitens
Explorer
These spells influence the "feel" of a campaign, and I'd like to hear your opinions about what that effect is.
In my experience, they make the entire game less exciting, because most fatal errors can be undone, with little lost. I always hated hearing other players say, "Oh well, if I die, I can always get raised." How boring! Death should be a real possibility!
I am inclined to eliminate both of those spells from my campaign, or at least restrict access to a few specific religious cults. For those who had access to the Revive Dead spell, I'd make it a ninth level spell, for druids and clerics. I would eliminate Resurrection and True Resurrection altogether. Even in the biblical stories, the body was needed! Raising somebody from nothing is just hokey, IMO.
I would not allow Wish to do the job, since it cannot duplicate ninth level divine spells.
But my main concern is not so much with coming up with a House Rule. I just want to hear your ideas about how you think these spells influence the feel of a campaign.
In my experience, they make the entire game less exciting, because most fatal errors can be undone, with little lost. I always hated hearing other players say, "Oh well, if I die, I can always get raised." How boring! Death should be a real possibility!
I am inclined to eliminate both of those spells from my campaign, or at least restrict access to a few specific religious cults. For those who had access to the Revive Dead spell, I'd make it a ninth level spell, for druids and clerics. I would eliminate Resurrection and True Resurrection altogether. Even in the biblical stories, the body was needed! Raising somebody from nothing is just hokey, IMO.
I would not allow Wish to do the job, since it cannot duplicate ninth level divine spells.
But my main concern is not so much with coming up with a House Rule. I just want to hear your ideas about how you think these spells influence the feel of a campaign.
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