Yaarel
🇮🇱 🇺🇦 He-Mage
I like immortality. So, I am less of a fan of permanent death.
Currently, there are four resurrection spells: Revivify, Raise Dead, Resurrection, and True Resurrection.
I love Revivify. Essentially, it is something like the magical version of resuscitation. And level 3 is appropriate. As long as the body is moreorless intact, the spell succeeds.
However in comparison, the other three resurrections spells are less useful, even punishing.
Really there only needs to be two resurrection spells.
• Revivify (when body is reasonably whole)
• Resurrection (when the body or soul no longer exists, or resurrection would otherwise be impossible).
Revivify can probably absorb Raise Dead. In other words, at level 3, if the body is only dead within minutes, then the ally comes back to life with 1 hit point, and without penalties. But if the body has began decomposing, then it should return with levels of Exhaustion, that take upto several days to recover from. If the body would have been destroyed, such as missing a head, then Revivify automatically fails.
Resurrection should be able to create a NEW BODY, completely healthy, of any age, to bring anyone back to life regardless of how the ally died or how long ago. The Resurrection spell should even be able to reconstitute the ‘echos’ of a destroyed soul. Unlike Revivify, Resurrection should be able to handle the impossible situations, including precasting a self-resurrection. Therefore such a version of Resurrection probably deserves a slot 9, comparable to Wish. Because this Resurrection creates a new body, it should also be able to restore an ally that is trapped in suspended animation (compare Clone where the soul migrates to a new body). The old body vanishes as any residue gets incorporated into the new body. Likewise, such Resurrection can destroy an undead by creating a new living body, while the undead corpse vanishes. Meanwhile, a reverse application of this Resurrection spell can be employed to deny a foe the possibility of a resurrection. In this case, trying to Resurrect a denied ally would be similar to Dispel Magic, and difficult to succeed.
If the only two spells are Revivify and Resurrection, then slot 3 Revivify meets the needs of most recoveries from death in the D&D gaming experience. By contrast, slot 9 Resurrection comes into play for those rare events of an awful demise. Meanwhile the Resurrection spell remains useful so as to self-resurrect whenever the player desires a new body for the character (compare Death Ward that prevents death, Clone that keeps a new body in waiting, and Astral Projection where the death of a projected body simply returns to player character to the body).
In sum:
Slot spell level 3: Revivify (includes Raise Dead)
Slot spell level 9: Resurrection (includes True Resurrection)
Related spells include:
Slot 1 (!): Reincarnation
Slot 4: Death Ward
Slot 7: Regenerate
Slot 8: Clone
Slot 9: Astral Projection
Currently, there are four resurrection spells: Revivify, Raise Dead, Resurrection, and True Resurrection.
I love Revivify. Essentially, it is something like the magical version of resuscitation. And level 3 is appropriate. As long as the body is moreorless intact, the spell succeeds.
However in comparison, the other three resurrections spells are less useful, even punishing.
Really there only needs to be two resurrection spells.
• Revivify (when body is reasonably whole)
• Resurrection (when the body or soul no longer exists, or resurrection would otherwise be impossible).
Revivify can probably absorb Raise Dead. In other words, at level 3, if the body is only dead within minutes, then the ally comes back to life with 1 hit point, and without penalties. But if the body has began decomposing, then it should return with levels of Exhaustion, that take upto several days to recover from. If the body would have been destroyed, such as missing a head, then Revivify automatically fails.
Resurrection should be able to create a NEW BODY, completely healthy, of any age, to bring anyone back to life regardless of how the ally died or how long ago. The Resurrection spell should even be able to reconstitute the ‘echos’ of a destroyed soul. Unlike Revivify, Resurrection should be able to handle the impossible situations, including precasting a self-resurrection. Therefore such a version of Resurrection probably deserves a slot 9, comparable to Wish. Because this Resurrection creates a new body, it should also be able to restore an ally that is trapped in suspended animation (compare Clone where the soul migrates to a new body). The old body vanishes as any residue gets incorporated into the new body. Likewise, such Resurrection can destroy an undead by creating a new living body, while the undead corpse vanishes. Meanwhile, a reverse application of this Resurrection spell can be employed to deny a foe the possibility of a resurrection. In this case, trying to Resurrect a denied ally would be similar to Dispel Magic, and difficult to succeed.
If the only two spells are Revivify and Resurrection, then slot 3 Revivify meets the needs of most recoveries from death in the D&D gaming experience. By contrast, slot 9 Resurrection comes into play for those rare events of an awful demise. Meanwhile the Resurrection spell remains useful so as to self-resurrect whenever the player desires a new body for the character (compare Death Ward that prevents death, Clone that keeps a new body in waiting, and Astral Projection where the death of a projected body simply returns to player character to the body).
In sum:
Slot spell level 3: Revivify (includes Raise Dead)
Slot spell level 9: Resurrection (includes True Resurrection)
Related spells include:
Slot 1 (!): Reincarnation
Slot 4: Death Ward
Slot 7: Regenerate
Slot 8: Clone
Slot 9: Astral Projection
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