Andrew D. Gable said:
Yeah, I saw your post about being away. If you'd like a space in the game, you're more than welcome to make a character. I think everything relevant is posted on here already, as this isn't 100% by-the-book d20 Modern, but close. Just FYI, we have four people here already, playing an archaeologist, a police detective and occultist, a priest, and a member of the minor nobility.
I figured you'd want in, that's why I left the note up.
Thanks

I'm going with a doctor who focuses more on exotic brews to cure his patients than on his surgical tools. I've still got to write up his background and detail his other contact, but here are some stats for my character:
Dr Richard Hewitt Esq., F.R.S.
Smart 2 Doctor (Class skills: Craft (Pharmaceutical), Treat Injury)
STR 10 (+0)
DEX 14 (+2)
CON 11 (+0)
INT 15 (+2)
WIS 10 (+0)
CHA 12 (+1)
Combat Stats:
Base Attack Bonus: +1
Melee: +1 [+1 BAB, +0 STR]
Ranged: +3 [+1 BAB, +2 DEX]
Hit Points: 10 [10 (levels) + 0 (CON)]
Defense: 13 [10 + 2 (DEX) + 1 (Class)]
Initiative: +2 [+2 (DEX)]
Movement Rate: 30 feet
Attacks per round:
(+ to hit, dmg, Error , Threat , Rng , Type , Magazine )
or (+ to hit (melee), + to hit (thrown), , Crit , Error , Threat , Rng )
Action Points: 6
Reputation; +1
Saving Throws:
Fort: +0 [+0 base, +0 CON]
Ref: +2 [+0 base, +2 DEX]
Will: +2 [+2 base, +0 WIS]
Feats:
Simple Weapon Proficiency (Free for Smart Hero)
Medical Expert (1st level feat)
Surgery (1st level feat)
Builder (Craft (Chemical), Craft (Mechanical)) (bonus Smart Hero feat)
Skills:
Craft (Chemical) +9 (5 ranks, +2 INT, +2 Builder)
Craft (Mechanical) +9 (5 ranks, +2 INT, +2 Builder)
Craft (Pharmaceutical) +10 (5 ranks, +2 INT, +1 Occupation, +2 Medical Expert)
Diplomacy +3 (2.5 ranks (cc), +1 CHA)
Knowledge (Behavioral sciences) +3 (1 rank, +2 INT)
Knowledge (Earth and life sciences) +7 (5 ranks, +2 INT)
Knowledge (Physical sciences) +9 (5 ranks, +2 INT, +2 Savant)
Knowledge (Technology) +7 (5 ranks, +2 INT)
Read/Write Language (Ancient Greek, Latin)
Repair +7 (5 ranks, +2 INT)
Research +7 (5 ranks, +2 INT)
Speak Language (Ancient Greek, Latin)
Treat Injury +7 (5 ranks, +0 WIS, +2 Medical Expert)
Talents:
Savant: Knowledge (Physical sciences) (+2)
Wealth:
Savings: £1,400
Income: £700
Gear:
Carried: Medical Valise (4s 2d): (10 Elastic Bandage (£2), Forceps (3s), Hypodermic Syringes (11s), Laudanum, 1 lb (4s 8d), Liquor Habit Cure, 24 doses (2s), Nerve Pills (3s 6d), Paregoric, 12 ounces (2s 3d), Peruvian Wine of Coca, 16 ounces (3s 10d), Surgeon’s Instrument Set (£4), Assortment of self-made remedies (£?)), Pocketknife (2s 7d).
House in Kensington (£120): Assorted medical and scientific texts, Carriage (buggy) (2 seats) (£13), Good draft horse (£8), Basement full of chemistry and pharmaceutical equipment (£?), Cupboard full of medical supplies (£?).
Current XP:
Current: 1,000
Next Level: 3,000
Contacts:
Thomas Blizard Curling, Esq., F.R.S.: Consulting Surgeon at London Hospital.