The concept is interesting, but if you want to justify it based on science, I think your reasoning is rather weak. If multiple humanoid races evolved simultaneously, the pressures on them must have been very nearly the same. There's no reason to think that, for instance, the orcish ancestors had it any easier than the human ancestors; unless they developed in some secluded place all their own, they'd have been subject to catastrophes or near-extinctions just as often.
If you're suggesting that any humanoid race could evolve to sapience without becoming adaptable, without developing mathematical ability, or without losing its fear of fire, you're going to need a very good argument to convince anyone at all.
Note that the human ancestors may even be the same group as the orcish ones (and the dwarven, the elvish, et cetera). The humanoids are still so closely related that they can interbreed and have fertile offspring. A biologist would probably conclude that they split from their common ancestor very recently, on the evolutionary timescale.
Of course we're talking about a fantasy world, so it's not a given that evolution happened at all. If the humanoids were divinely created, the deities could give them any abilities they chose. Isn't it an odd coincidence that the races all turned out to be approximately balanced?
It also seems pretty harsh to stack penalties this way. A nonhuman must expend a precious feat just to move faster than a walk. If he does take the feat and make the slightest use of it, he becomes Fatigued and requires 8 hours of recovery. That's a very steep double price to pay just for an extra 3 miles of travel.
The world's best human blacksmith, who has been working the forge every day of his life for the past 50 years, may have 23 ranks in his Craft skill. Say he takes six months off for a vacation. When he comes back, he can have swapped those skill ranks and become the world's best carpenter, or surgeon, or lute player? Meanwhile he'll have somehow unlearned everything about his old profession, so he has less smithing skill than his newest apprentice? That's downright silly.
Taken together, your changes make humans the only possible race for any reasonably useful character. If that's your goal then you've done great, otherwise you've got some fine tuning to do.
If you're suggesting that any humanoid race could evolve to sapience without becoming adaptable, without developing mathematical ability, or without losing its fear of fire, you're going to need a very good argument to convince anyone at all.
Note that the human ancestors may even be the same group as the orcish ones (and the dwarven, the elvish, et cetera). The humanoids are still so closely related that they can interbreed and have fertile offspring. A biologist would probably conclude that they split from their common ancestor very recently, on the evolutionary timescale.
Of course we're talking about a fantasy world, so it's not a given that evolution happened at all. If the humanoids were divinely created, the deities could give them any abilities they chose. Isn't it an odd coincidence that the races all turned out to be approximately balanced?
I presume you're doing this only on the overland scale? A hustle is the same thing as taking two Move actions every round. If you remove that from the nonhumans' combat options, they'd almost become unplayable.Xeriar said:No ability to hustle without feat, humans may take feat to have x3 hustle speed
Non-humans do not get first-hour free when hustling.
It also seems pretty harsh to stack penalties this way. A nonhuman must expend a precious feat just to move faster than a walk. If he does take the feat and make the slightest use of it, he becomes Fatigued and requires 8 hours of recovery. That's a very steep double price to pay just for an extra 3 miles of travel.
That means a dwarf with Con 20 can fight for approximately as long as a human with Con 10. Cripes. If you're going to go this far, why not just give all humans a +10 racial modifier to Con and have done with it.Combat is treated like running. Called 'intense activity'.
Non-humans can only go half the time and take twice as long to recover.
Those bonuses are so great as to be unreasonable. There's a lot of training encapsulated in that single skill point-- to say nothing of a feat-- and it doesn't make sense to let them be changed that easily.Also, every six months, if the situation warrants, humans may swap 1 feat. They may swap a skill point every week.
The world's best human blacksmith, who has been working the forge every day of his life for the past 50 years, may have 23 ranks in his Craft skill. Say he takes six months off for a vacation. When he comes back, he can have swapped those skill ranks and become the world's best carpenter, or surgeon, or lute player? Meanwhile he'll have somehow unlearned everything about his old profession, so he has less smithing skill than his newest apprentice? That's downright silly.
Taken together, your changes make humans the only possible race for any reasonably useful character. If that's your goal then you've done great, otherwise you've got some fine tuning to do.