Kerrick
First Post
Found this on a Google cache. Since it was an interesting discussion, I thought I'd resurrect it. The snapshot was taken on the 6th, though, so I lost a bit.
JimTS said:Are there existing house rules / campaign rules that exchange the seed system from the ELH for a progressive level-based system (i.e. 10th-level, 11th-level, 12th-level, etc.)? If not, I would like to discuss the possibility and how to balance such a system.
Kerrick said:There are several - just scan this board, and you'll find a few of them. FWIW, here's my version.
Jester said:I would like to have both an epic spell system and spells above 9th level, personally...
Loren said:Monte Cook's Arcana Evolved has a well-thought-out extension of the charts to 10th-level spells. I haven't personally seen any other I'd recommend, but perhaps someone else could recommend one to me.
A few thoughts on how this would work:
You couldn't simply continue the pre-epic progression, since that would be better than one epic feat every two levels, and the sorcerer and wizard currently get one every three. It would also introduce a skipped spell level at level 19.
Neither would you want to leave the Improved Spell Capacity feat as is: each new spell level would be so important that every player would have to take it at every opportunity.
One solution would be to introduce each new spell level after 9th four levels after the old. This leaves enough room to allow some bonus feats, and gives us a smooth progression. Although one bonus feat per twelve levels would most accurately make up the difference between one new spell level every four levels and one every three levels, I suspect you could safely go up to one bonus feat every ten levels, starting at level 30, because you've taken away some flexibility.
You should balance new spells by eyeballing them, and comparing with metamagical versions of 1st- through 9th-level spells, and by asking at which level other epic characters get equivalent power.
By 9th level, we already have several spells that kill multiple characters who fail a saving throw, or even that kills one wounded character without a saving throw. Logically, whatever we come up with at higher level must be worse than mere death, or at least more useful to the caster than a dead enemy.
I recommend that you don't have higher than 9th-level spells and epic spells at the same time. That just encourages players to build spells using both systems and use whichever one gives them the result they prefer: twice the work for less balance.
While you can use epic spell DCs to guesstimate the level of a new spell, I don't think the system is really usable enough for that to work.
That said, if this system is balanced without epic spells, it ought to be as balanced with them as the current system is.
If you do continue the existing patterns for everything, you would need at least thirty-two wizard spells of each level (since a specialist wizard of any of the eight schools must learn at least four spells from his school of specialty before he has a chance to take his next spell level). You would also need at least one spell of every level that's appropriate for every cleric domain. Furthermore, you would need at least a reasonable selection for clerics and druids.
Bards would need some special handling, but their level 7-9 spells could mainly come from the sor/wiz enchantment list.
As always, this would need playtesting.