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Retraining?
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<blockquote data-quote="Grydan" data-source="post: 5820018" data-attributes="member: 79401"><p>No edition of the game has ever truly modelled, or probably even tried to model, how we acquire (and maintain) skills and abilities in the real world.</p><p></p><p>Given that, why should it follow that retraining should be modelled on the real world?</p><p></p><p>If the purpose of gaming was to teach me and the people I play with how to better plan their characters, then yes, having to live with our bad decisions would be one reasonable way to encourage that.</p><p></p><p>That's not why most of us play, though. Most of us play for the enjoyment of playing at the table. Many players don't have the desire to master every aspect of character building. Others might have the desire, but lack the available time to spend on such a leisure activity. Requiring them to have less fun at the table because they didn't have the time or inclination to master the char-gen system seems needlessly petty.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5820018, member: 79401"] No edition of the game has ever truly modelled, or probably even tried to model, how we acquire (and maintain) skills and abilities in the real world. Given that, why should it follow that retraining should be modelled on the real world? If the purpose of gaming was to teach me and the people I play with how to better plan their characters, then yes, having to live with our bad decisions would be one reasonable way to encourage that. That's not why most of us play, though. Most of us play for the enjoyment of playing at the table. Many players don't have the desire to master every aspect of character building. Others might have the desire, but lack the available time to spend on such a leisure activity. Requiring them to have less fun at the table because they didn't have the time or inclination to master the char-gen system seems needlessly petty. [/QUOTE]
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