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Retraining?
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<blockquote data-quote="Oni" data-source="post: 5820020" data-attributes="member: 380"><p>I am not personally keen on the idea of unlearning things, which is what retraining feels a bit like to me. I don't think it really addresses the underlying issue, that being sometimes players make choices that they're not happy with and that can have long term effects on the quality of their play time. I am completely sympathetic with someone that is for whatever reason not enjoying their character on a mechanical level, it's not very generous to ask them to keep playing something they're not enjoying. The issue with retraining is that is done piecemeal and still requires time, quite possibly a good deal of time, before the player actually gets to do what they want. Secondly as an established system it becomes a temptation as something to be gamed, to ignore continuity and simply swap in whatever is most advantageous at a given time. I would much prefer a two pronged approach to this problem. 1) that characters can expand laterally and learn new abilities without a hard cap on the number, for small incremental changes to a character, rather than retraining just let them learn new abilities, give it some opportunity cost to prevent abuse. 2) If a player really isn't enjoying the mechanics of their character, advise the DM to simply let them change their character and be done with it rather than dragging it out over X amount of game time.</p></blockquote><p></p>
[QUOTE="Oni, post: 5820020, member: 380"] I am not personally keen on the idea of unlearning things, which is what retraining feels a bit like to me. I don't think it really addresses the underlying issue, that being sometimes players make choices that they're not happy with and that can have long term effects on the quality of their play time. I am completely sympathetic with someone that is for whatever reason not enjoying their character on a mechanical level, it's not very generous to ask them to keep playing something they're not enjoying. The issue with retraining is that is done piecemeal and still requires time, quite possibly a good deal of time, before the player actually gets to do what they want. Secondly as an established system it becomes a temptation as something to be gamed, to ignore continuity and simply swap in whatever is most advantageous at a given time. I would much prefer a two pronged approach to this problem. 1) that characters can expand laterally and learn new abilities without a hard cap on the number, for small incremental changes to a character, rather than retraining just let them learn new abilities, give it some opportunity cost to prevent abuse. 2) If a player really isn't enjoying the mechanics of their character, advise the DM to simply let them change their character and be done with it rather than dragging it out over X amount of game time. [/QUOTE]
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