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*Pathfinder & Starfinder
Retraining?
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<blockquote data-quote="SteveC" data-source="post: 5820093" data-attributes="member: 9053"><p>I like the retraining rules in 4E a lot, and think they're part of the better design ideas in the game, especially as the game has come to evolve.</p><p></p><p>When you create a character if options that would make it more interesting and dare I say, fun, to play come out, should you be locked out of them until your next character? Without retraining, I have seen this typically end with a new character being created that has these new options, which is all well and good, until another set of options come out six months from now.</p><p></p><p>Are retraining options realistic? No, not really, and that's why I expect they won't be in the new edition. A number of folks can say "hey, this should just be something that you work out with your DM." But... if a player asked to retrain something, I will bet that a majority of these folks would say "no". And that makes retraining another option of "mother may I," and something to be avoided.</p><p></p><p>Since D&D XP my attitude of rules options is, was this rule created to address a perceived issue with earlier editions by 4E? Was this rule introduced to increase the level of "fun" in the session and make the game generally run faster? In either case, if the answer is yes, I expect that to not be the default rule in D&D Next.</p><p></p><p>Did I mention that the playtest can't get here fast enough so that I can be proven wrong about this?</p></blockquote><p></p>
[QUOTE="SteveC, post: 5820093, member: 9053"] I like the retraining rules in 4E a lot, and think they're part of the better design ideas in the game, especially as the game has come to evolve. When you create a character if options that would make it more interesting and dare I say, fun, to play come out, should you be locked out of them until your next character? Without retraining, I have seen this typically end with a new character being created that has these new options, which is all well and good, until another set of options come out six months from now. Are retraining options realistic? No, not really, and that's why I expect they won't be in the new edition. A number of folks can say "hey, this should just be something that you work out with your DM." But... if a player asked to retrain something, I will bet that a majority of these folks would say "no". And that makes retraining another option of "mother may I," and something to be avoided. Since D&D XP my attitude of rules options is, was this rule created to address a perceived issue with earlier editions by 4E? Was this rule introduced to increase the level of "fun" in the session and make the game generally run faster? In either case, if the answer is yes, I expect that to not be the default rule in D&D Next. Did I mention that the playtest can't get here fast enough so that I can be proven wrong about this? [/QUOTE]
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Retraining?
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