SpellObjectEnthusiast
Adventurer
Does anyone have a working link to download the original 3.0, not 3.5, version of the SRD? (in .RTF)
It is in several pieces here: https://web.archive.org/web/20030803122218/http://www.opengamingfoundation.org/srd.htmlDoes anyone have a working link to download the original 3.0, not 3.5, version of the SRD? (in .RTF)
I'm curious about how you would handle no save spells like ray of dizziness, solid fog, wall of force, etc. IME, players have worked around DC corrections by going hard on DC-less spells. I've floated a resilience system where ongoing magic effects could be suppressed or broken effects could be broken on the fly at the cost of HP (sorta like Iron Heart Surge w/ cost) but I like hearing from others.c) Drop the rule that the level of a spell adds to the DC to save from the spell. This requires a few other rewrites, but it is worth it as this change alone goes a long way to producing parity between casters and non-casters. Additionally, go ahead and drop the rule that half the HD of the monster adds to the DC of saving versus its non-spell abilities. One problem with the 3.X design is that unlike 1e/2e, as the consequences of failing a save increase the chance that the PC succeeds in the save doesn't go up, producing a situation where in order for high level PC's to survive they need magical aid in the form of immunities. And that blows the balance between casters and non-casters completely away. With these changes, save or suck stops being the obvious winning strategy. After banning PrC's you'll probably also have gotten away of a lot of the easy ways to up DC to the point that spells reliably succeed.
That's a very neat idea! Maybe I'll try it myself.I don't call it E12 because classes are limited to 6th level (with the exception of fighters). So the 12th level characters would be things like 6/6 paladin/ranger, 6/6 barbarian/fighter, 6/6 rogue/wizard, 6/6 sorcerer/cleric, etc.
E8 was already an E6 variant out there when I went looking, with E10 and E12 being obvious extensions. I decided against a straight E12 extension of E6 and E8 in favor of this thing I call 2E6.
How does that work with something like the mystic theurge prestige class? Because a wizard 3/cleric 3/mystic theurge 6 could end up more powerful than most other casters could be under that paradigm.I don't call it E12 because classes are limited to 6th level (with the exception of fighters). So the 12th level characters would be things like 6/6 paladin/ranger, 6/6 barbarian/fighter, 6/6 rogue/wizard, 6/6 sorcerer/cleric, etc.
E8 was already an E6 variant out there when I went looking, with E10 and E12 being obvious extensions. I decided against a straight E12 extension of E6 and E8 in favor of this thing I call 2E6.
So, no such thing as a single-classed character? What player in their right mind would have a PC with only a single class, and thus limited to 6th level in that one class, as opposed to ALWAYS having a PC with two classes and thus twice the character levels?I don't call it E12 because classes are limited to 6th level (with the exception of fighters). So the 12th level characters would be things like 6/6 paladin/ranger, 6/6 barbarian/fighter, 6/6 rogue/wizard, 6/6 sorcerer/cleric, etc.
E8 was already an E6 variant out there when I went looking, with E10 and E12 being obvious extensions. I decided against a straight E12 extension of E6 and E8 in favor of this thing I call 2E6.
I'm curious about how you would handle no save spells like ray of dizziness, solid fog, wall of force, etc.
I didn't remember what a nightmare that was.It is in several pieces here: SYSTEM REFERENCE DOCUMENT
Fair assessment. Looking over your posts, you're a wiser man than I in your assessments of supplementary material. I'll keep your words in mind when I move forward with my new 3.0e campaign.Ray of Dizziness is a Spell Compendium spell. It doesn't exist in my version of the rules. It's straight up obviously broken. I'd fire a designer that submitted that to me.
In my game, Wall of Force like all force effects are high DR objects that can be broken by sufficiently powerful attacks. I don't play at that high of level often though, so not really convinced that it's easy to balance casters and non-casters at above 11th level. However, it took 7 years of play and like 600 hours of game to hit 11th level in my last campaign. If high level play isn't fulfilling, don't be in a hurry to get there.
Solid Fog is IMO a reasonable crowd control spell with obvious drawbacks in that it breaks line of sight with the target and it equally effects both PC's and NPC's in its area of effect. It's primary purpose seems to be to allow a party to escape from situations by delaying opponents. I will say that if Solid Fog became a problem in my game, I'd probably do something like give it a strength check to overcome the movement limitations in a given round. I'm more OK with a "get out of encounter button" than I am with a "win button".