Trainz said:
It isn't instant, it takes time for the change to take effect.
And, you don't gain access to things you wouldn't normally be able to get if you had followed the propoer route. A feat with a prereq of BaB +8 would still be unatainable to any 6th level character. Nothing instant about it.
That was a bit of a joke, hence the smiley
Trainz said:
It has nothing to do with DM trust (the DM shouldn't have to change his whole campaign based on a single ability of a single character), and comparing your character's abilities to the DM's campaign was but just a single reason given as an example to use the proposed system. Many more reasons were given.
Well, it is a trust issue, is it not?
As to the reasons given. I'll do a point-by-point:
Trainz said:
- Sorceror picks the spell Alarm, but the DM decides that the spell can be triggered by squirrels and other small mammals, which renders the spell virtually useless (sorceror is currently dual-classing and won't have a chance to switch his spell before long)
This is something that probably won't come up during character creation. The player should ask the DM if he can switch out the spell, as he thought it would be useful and the DM is making it "worthless". The DM should let him, or provide him with a decent reason as to why the sorceror can't swap it. (Alternatively, the sorceror could realize that alarm has other uses than just warding a wilderness encampment)
Problem Resolution: DM-Player communication.
Trainz said:
- Ranger focuses on dragons as species enemy, only to find out after 20 or so games that the DM will only have them fight a dragon about once during the campaign, if any
See my answer to this one in my previous post.
Problem Resolution: DM-Player communication at character creation or level up.
Trainz said:
- Cleric picks the feats Empower Turning and Quicken Turning and then finds out (as previous example) that very few undead will be fought
The resolution to this issue is similar to the Ranger issue, except that the words "very few undead" are a tad subjective. If the player is disappointed because there aren't undead in 75% of the encounters, that's a problem with the player. Alternatively, if the DM doesn't warn the player at character creation or level up that there will be 2 or 3 undead encounters in the whole campaign, then that's a problem with the DM.
Problem Resolution: DM-Player communication at character creation or level up.
Trainz said:
- Sorceror picks the feats Draconic Heritage and Draconic Fight, and very rarely uses them because most fights in the campaign are in low-ceilinged dungeon rooms
Again, "very rarely" is subjective. Once a session? Once the whole campaign? I would argue that being able to use a feat once or twice a session is plenty.
Problem Resolution: Is there really a problem here? If so, how can this not be solved via DM-Player communication?
Trainz said:
- Fighter finds a long-sword that the campaign suggests he should wield (nice powers, story arc including sword), but half his feats are devoted to weilding a greatsword
So, is there a good reason why the sword the fighter finds can't be a greatsword? Some plot-critical reason? If so, that's what dispel magic and polymorph any object are for. If not, why is the DM deliberately being difficult with his players?
Problem Resolution: DM-Player communication at character creation or level up. Or, player inventiveness (Dispel and polymorph).
Trainz said:
- Upon becoming epic, a cleric needs a high prereq in a skill (Spellcraft for example) to acquire a certain feat, but never developped the skill before
If the player of the cleric never knew about the skill pre-req, he should talk to his DM. If it's an attempt at deliberate abuse, then the DM should reign the wayward player in.
Problem Resolution: DM-Player communication at character creation or level up.
Trainz said:
- You want to qualify for a certain prestige class, but you have none of the skills and feats requirements
Again, if the player didn't know what PrC they wanted to go into, then he should talk to his DM. (Personally, I encourage players to consider what prestige classes they are going to want at character creation). Abuse should be addressed by the DM.
Problem Resolution: DM-Player communication at character creation or level up.
Trainz said:
Forget that aspect. Would the proposed House Rule be able to serve other needs (listed in first post) efficiently ?
I just wanted to clarify where I was coming from. But if you want, you can consider it forgotten

.
As to the house-rule itself, I think the "prices" for each are a bit expensive, I'd probably cut them in half. Otherwise, it looks workable.