CydKnight
Explorer
My outside impression of the OP situation is that you have a DM who is apprehensive to run a campaign with a party comprised of character races that have never before been experienced. I think that apprehension is only natural. How you approach it will determine how goes your campaign.
If you resist the "monsters" and simply refuse to allow them in the game, the players may get a bad taste in their mouths if they don't get to be the characters they wanted to play. This could set the tone for the entire campaign and you could have a hard time shaking player animosity. You may have an easier time preparing for game sessions at the cost of rebellious players going forward.
If you allow them to keep the characters they first chose, you must also embrace those characters. Continuing instead to resist those "monsters" as a DM will likely carry over to gameplay leaving it either sluggish and uninspired and/or cumbersome and restrictive; leaving the players feeling wrongly penalized for their choice.
So I would choose to embrace the situation as a learning experience for both me and the players. Try to find opportunities to make the adventure even more interesting and fun for this unorthodox party composition not only for the players but also for you as the DM. When life gives you lemons, make lemonade....as they say. Afterwards you will be a better DM for the experience and the players just might respect you even more for accepting the challenge.
If you resist the "monsters" and simply refuse to allow them in the game, the players may get a bad taste in their mouths if they don't get to be the characters they wanted to play. This could set the tone for the entire campaign and you could have a hard time shaking player animosity. You may have an easier time preparing for game sessions at the cost of rebellious players going forward.
If you allow them to keep the characters they first chose, you must also embrace those characters. Continuing instead to resist those "monsters" as a DM will likely carry over to gameplay leaving it either sluggish and uninspired and/or cumbersome and restrictive; leaving the players feeling wrongly penalized for their choice.
So I would choose to embrace the situation as a learning experience for both me and the players. Try to find opportunities to make the adventure even more interesting and fun for this unorthodox party composition not only for the players but also for you as the DM. When life gives you lemons, make lemonade....as they say. Afterwards you will be a better DM for the experience and the players just might respect you even more for accepting the challenge.
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