Pretty much anything that makes sense for the character, in character.Which spins it all right back around to, what do you consider to be a perfectly valid in game decision for a PC to make?
Amen, brother!
Pretty much anything that makes sense for the character, in character.Which spins it all right back around to, what do you consider to be a perfectly valid in game decision for a PC to make?
But in 3e with a 1-20 spread and open-ended monsters, and 4e with a 1-30 spread, the game's math is forcing the characters to function within a narrower and narrower "window" of power level relative to what they're facing;
No, I didn't, nor did I shift any goalposts. If you quote me anywhere saying that proposed items should grant bonuses that stack, please do so. Perhaps my memory is faulty.
Someone thought it reasonable that some equipment grant a minor bonus.
Someone else ridiculously claimed that soft leather boots (+1 Stealth) would break the game system.
You and others started talking about PCs getting +5 bonuses from a variety of equipment items in an effort to refute the notion that PCs getting +5 bonuses would be a gamebreaker.
No one said a single +1 bonus would break the game. It was stated that a bevy of +1 bonus mundane items could break the game. And my point wasn't a level of broken-ness in a singular item. It's the thought that a single mundane pair of boots can make your character perform 2 levels higher than he currently can. I alos still hold to the idea that a character who is good at Stealth is already wearing the proper footwear and not walking around in clunky footgear.
You missed the point entirely then. The +5 bonus for being trained is an abstract bonus. It follows to some of us that said training helps the character choose the right tools for the job and use them properly. The entire point is not to get bogged down in the minutae of the tools, but to instead let the abstract nature of the rules work as they are intended.
Obviously, your history in gaming has varied greatly from mine. Most of the guys and gals I game with simply don't bother with that level of powergaming.
After the magical aides start popping up on a regular basis, the mundane tends to fade away. Heck, most players don't even manage to keep an accurate total of their magical bonuses.
What I'm getting at is that it shouldn't make that much of a difference, but it does in newer editions because the math has become so fine-tuned. And that's a bug.
If I've got 10K g.p. to burn and I spend it on a manor house, where my fellow party member spends her 10K on a fancy sword, then OK maybe she's going to hit a bit more often than I do and hurt things a bit more when she does, but so what? The system ought to be able to handle that. But I've a germ of a theory why it doesn't so well any more.
There are too many levels.
In something like 0-1-2e, where you realistically only had about a 10-level range in the game both for PCs and monsters, the math was non-granular enough to be quite forgiving around the edges. A fully-twinked party could go into the same module as an under-optimized bunch of clods, and both could have fun and have a chance at survival.
/snip
Lan-"I hope this makes more sense to you than it does to me"-efan
You couldn't buy magic items so, the only thing you could spend money on was "cool"