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General Tabletop Discussion
*Dungeons & Dragons
Return of the Shark Devil (Potamotrygon)
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<blockquote data-quote="Krishnath" data-source="post: 2596646" data-attributes="member: 56"><p><span style="color: aqua">This place seems a little dead now adays, so here is something that hopefully will get things going again. The 3.5 stats for the Potamotrygon, also known as the Shark Devil. If someone would be willing to write up an intro to it (you know, the cursive text from the MM descriptions), I would appreciate it. Anyway, on to the devil:</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><em>Potamotrygon </em> </strong></span></p><p><span style="color: aqua"><strong>Large Outsider (Aquatic, Evil. Extraplanar, Lawful) </strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 9d8+45 (85 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +7</span></p><p><span style="color: aqua"><strong>Speed:</strong> 30’ (6 squares); Swim 90’;</span></p><p><span style="color: aqua"><strong>AC:</strong> 18 (-1 size, +3 Dex, +6 natural); touch 12; Flat-footed 15;</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +9/+20</span></p><p><span style="color: aqua"><strong>Attack:</strong> Bite +15 melee (1d8+7 plus wounding) or claw +15 melee (1d6+3) or sting +15 melee (1d6+3 plus poison)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> Bite +15 melee (1d8+7 plus wounding) and 2 claws +13 melee (1d6+3) and sting +13 melee (1d6+3 plus poison)</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 5’/10’</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Poison, spell-like abilities, wounding bite,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Darkvision 60’, damage reduction 10/coral, disease resistance, immunity to cold, electricity, and poison, resistance to sonic 15, scent, spell resistance 23,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +11, Ref +9, Will +6,</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 25, Dex 17, Con 21, Int 16, Wis 14, Cha 14,</span></p><p><span style="color: aqua"><strong>Skills:</strong> Bluff +14, Climb +19, Concentration +17, Diplomacy +14, Hide +15*, Jump +19, Listen +14, Move Silently +15, Spot +14, Survival +14, Swim +27,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Ability Focus (poison), Improved Initiative, Multiattack, Power Attack (-9/+9),</span></p><p><span style="color: aqua"><strong>Environment:</strong> Any aquatic (Stygia)</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary, pair, school (5-12), or swarm (20-100)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 8</span></p><p><span style="color: aqua"><strong>Treasure:</strong> Standard</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Always Lawful Evil</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 10-14 HD (Large); 15-27 HD (Huge)</span></p><p><span style="color: aqua"><strong>LA:</strong> +7</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Potamotrygons also known as shark devils are nasty aquatic predators that see other sentient beings as little more than food.</span></p><p><span style="color: aqua">A potamotrygon resembles a humanoid cross between a tiger shark and a stingray. Its skin is mostly a sandy brown with gray-green patterns. A shark devil has red or yellow glowing eyes. The beast’s tail ends in a nasty stinger that delivers a powerful copper based poison.</span></p><p><span style="color: aqua">Despite their aggressive natures, shark devils are on good terms with Sahuagin and the two creatures occasionally work together.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong> </span></p><p><span style="color: aqua">Potamotrygons usually initiate combat from hiding, using their spell-like abilities to confuse and harm their chosen prey before entering melee. If possible the shark devils attempt to divide their opponents.</span></p><p><span style="color: aqua"><strong>Spell-like Abilities:</strong> At will – <em>Bane</em> (DC 13), <em>Darkness</em>, <em>Entangle</em> (DC 13), and <em>Sound Burst</em> (DC 14); 3/day – <em>Contagion</em> (DC 15), <em>Dispel Magic</em>, <em>Freedom of Movement</em>, <em>Ice Storm</em> (DC 16), <em>Summon Monster IV</em>, and <em>Wall of Ice</em>. These are as the spells cast by a 9th level sorcerer. The save DC’s are Charisma based.</span></p><p><span style="color: aqua"><strong>Poison (Ex):</strong> Sting, Initial and secondary damage 1d4 con, save DC: 21</span></p><p><span style="color: aqua"><strong>Wounding Bite (Ex):</strong> The bite of the potamotrygon leaves particularly nasty wounds. The shark devil deals 1 point of Constitution damage on a successful hit with a bite attack against a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as constructs and oozes) are immune to the Constitution damage dealt by the wounding bite.</span></p><p><span style="color: aqua"><strong>Disease Resistance (Ex):</strong> Shark devils have a +4 racial bonus on saves against diseases.</span></p><p><span style="color: aqua"><strong>Skills:</strong> * a potamotrygon gets a +4 racial bonus to hide checks due to its coloration.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">© 2003-2005 Kristian L. Jensen.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Comments? Critique? Snackrifices? Questions?</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 2596646, member: 56"] [color=aqua]This place seems a little dead now adays, so here is something that hopefully will get things going again. The 3.5 stats for the Potamotrygon, also known as the Shark Devil. If someone would be willing to write up an intro to it (you know, the cursive text from the MM descriptions), I would appreciate it. Anyway, on to the devil: - [B][I]Potamotrygon [/I] Large Outsider (Aquatic, Evil. Extraplanar, Lawful) Hit Dice:[/B] 9d8+45 (85 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 30’ (6 squares); Swim 90’; [B]AC:[/B] 18 (-1 size, +3 Dex, +6 natural); touch 12; Flat-footed 15; [B]Base Attack/Grapple:[/B] +9/+20 [B]Attack:[/B] Bite +15 melee (1d8+7 plus wounding) or claw +15 melee (1d6+3) or sting +15 melee (1d6+3 plus poison) [B]Full Attack:[/B] Bite +15 melee (1d8+7 plus wounding) and 2 claws +13 melee (1d6+3) and sting +13 melee (1d6+3 plus poison) [B]Space/Reach:[/B] 5’/10’ [B]Special Attacks:[/B] Poison, spell-like abilities, wounding bite, [B]Special Qualities:[/B] Darkvision 60’, damage reduction 10/coral, disease resistance, immunity to cold, electricity, and poison, resistance to sonic 15, scent, spell resistance 23, [B]Saves:[/B] Fort +11, Ref +9, Will +6, [B]Abilities:[/B] Str 25, Dex 17, Con 21, Int 16, Wis 14, Cha 14, [B]Skills:[/B] Bluff +14, Climb +19, Concentration +17, Diplomacy +14, Hide +15*, Jump +19, Listen +14, Move Silently +15, Spot +14, Survival +14, Swim +27, [B]Feats:[/B] Ability Focus (poison), Improved Initiative, Multiattack, Power Attack (-9/+9), [B]Environment:[/B] Any aquatic (Stygia) [B]Organization:[/B] Solitary, pair, school (5-12), or swarm (20-100) [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always Lawful Evil [B]Advancement:[/B] 10-14 HD (Large); 15-27 HD (Huge) [B]LA:[/B] +7 Potamotrygons also known as shark devils are nasty aquatic predators that see other sentient beings as little more than food. A potamotrygon resembles a humanoid cross between a tiger shark and a stingray. Its skin is mostly a sandy brown with gray-green patterns. A shark devil has red or yellow glowing eyes. The beast’s tail ends in a nasty stinger that delivers a powerful copper based poison. Despite their aggressive natures, shark devils are on good terms with Sahuagin and the two creatures occasionally work together. [B]Combat: [/B] Potamotrygons usually initiate combat from hiding, using their spell-like abilities to confuse and harm their chosen prey before entering melee. If possible the shark devils attempt to divide their opponents. [B]Spell-like Abilities:[/B] At will – [I]Bane[/I] (DC 13), [I]Darkness[/I], [I]Entangle[/I] (DC 13), and [I]Sound Burst[/I] (DC 14); 3/day – [I]Contagion[/I] (DC 15), [I]Dispel Magic[/I], [I]Freedom of Movement[/I], [I]Ice Storm[/I] (DC 16), [I]Summon Monster IV[/I], and [I]Wall of Ice[/I]. These are as the spells cast by a 9th level sorcerer. The save DC’s are Charisma based. [B]Poison (Ex):[/B] Sting, Initial and secondary damage 1d4 con, save DC: 21 [B]Wounding Bite (Ex):[/B] The bite of the potamotrygon leaves particularly nasty wounds. The shark devil deals 1 point of Constitution damage on a successful hit with a bite attack against a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as constructs and oozes) are immune to the Constitution damage dealt by the wounding bite. [B]Disease Resistance (Ex):[/B] Shark devils have a +4 racial bonus on saves against diseases. [B]Skills:[/B] * a potamotrygon gets a +4 racial bonus to hide checks due to its coloration. © 2003-2005 Kristian L. Jensen. - Comments? Critique? Snackrifices? Questions?[/color] [/QUOTE]
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