Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"

Philo -- Human Paladin

Philo wakes up and feels stronger but still far weaker than normal.

Well, friends, we have encountered many evils in our quest. I fear that many of them are related, but we still do not know how.

I suggest we continue to our original destination, Blackthorn, with all haste. We should take the sword with us, and hope at some point we can learn more of it.
 

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Norbac sit´s down and looks at the morningstar, and back at the undamaged sword. "Hoh, I think we could use that as a wedge or something if we have to." says. "It pretty hard."

Fortunately for Philo, Norbac is rather skilled at healing, [making the Heal check without problem, so he heals 2 Con points the night. The next day he prepares two extra Lesser Restorations instead of Shatter and Sound Burst. Also prays for a Remove Fear spell instead of Bless, and start casting the Lesser Restorations on Philo. The first one heals 3 Con damage, and the second 4, so he should be at full health now.] magical as well as mundane, so in the morning Trithereon´s magic washes away any lingering damage the contact with the evil sword left on him.

"Now we ready to continue"
 

the Gnarley Forest, morning and on...

With Norbac's magic, Philo is easily healed all the lingering affects of the cursed weapon. Packing up the group sets out deeper into the forest. But this are far different forest then what they had traveled in only the day before… it just feels 'wrong'. Bushes and branches seem to snag everyone's clothing, catching in your hair and almost tripping those who are not careful (even Garynn and Brambles at times). Almost no birds or another small animals are ever heard… the wind pushing the upper tree tops but never filters down to the ground. Most of the trees themselves are almost black, so dark is the bark. The ground is wet and a light mist clings to the ground all day long.

That night the party camps in a small grove, away from the streams they have cross… the water just did not smell right (and Garynn suggest that you only drink from your waterskins, that the water in these woods might well make you sick). Watches pass uneventfully, although all are plague by bad dreams. Nothing anyone can remember really, except maybe something stirring that filled you with dread.

Again the party set out, seeking tracks of anything unnatural in the wood. After another mostly unfruitful day or searching and wandering, Garynn thinks he hears something deeper to the north in the wood.

Moving that way in the slowly fading light, the party all come to hear the wild beating of drums! Drums of war, like those that some humanoid tribes play before a large raid! It is two mile or so off to the north and night is falling (note the noise is not getting louder, they are not coming this way; it is steady and seems to be coming from one place)
 

Philo -- Human Paladin

Feeling uneasy in this unnatural forest, Philo periodically attempts to detect any presence of evil.

When he hears the drums, he immediately becomes more alert.

It seems to be a camp of a very large number of orcs, raiders, or worse. We'd better try to investigate, but carefully


OOC: DM, may I switch one of my CLW spells for Bless Weapon?

EDIT: OK, my current spells are CLW and Bless Weapon. I'll prepare those by default until I change.
 
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(occ sure... as there have been a couple of days... if people wanted a different selection then what they had listed... just so long as they are all listed out.../occ)
 


[The next day Norbac selects the same spells as always, except that he changes Bless for Remove Fear]

Norbac steps in "Those lot of them, but still far. They must the orcs and giants we following, but with more friends."

Norbac sits on a fallen tree and thinks for a second. "They move by night, so they maybe preparing for march right now. If we all go, they´ll hear and see us. If we send a scout, and the rest have to move, he could become lost. I say they can´t move too quick in this forest if they so many, so tomorrow, when we have light and they sleeping we track and follow them."
 


Verrick Human Rogue/Wizard

"I can't imagine that a group that large or that loud can be hard to follow. I agree with Norbac."
 
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Gnarley Forest, night

The party moves about a mile or so closer to the drums (taking almost an hour as it is very dark and rough terrian) and stops to listen to see if they get closer or start to move. The drum beating lasts for another hour or so, until noise drops down to a low roll and then stops.

A stillness comes over the woods then, even more so before. After a few moments it seems that a foul voice can be heard... Coming from were the drum beating originated, no one can make out what it is being said, something ill shouting or chanting far away
 
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