the Gnarley Forest, morning and on...
With Norbac's magic, Philo is easily healed all the lingering affects of the cursed weapon. Packing up the group sets out deeper into the forest. But this are far different forest then what they had traveled in only the day before… it just feels 'wrong'. Bushes and branches seem to snag everyone's clothing, catching in your hair and almost tripping those who are not careful (even Garynn and Brambles at times). Almost no birds or another small animals are ever heard… the wind pushing the upper tree tops but never filters down to the ground. Most of the trees themselves are almost black, so dark is the bark. The ground is wet and a light mist clings to the ground all day long.
That night the party camps in a small grove, away from the streams they have cross… the water just did not smell right (and Garynn suggest that you only drink from your waterskins, that the water in these woods might well make you sick). Watches pass uneventfully, although all are plague by bad dreams. Nothing anyone can remember really, except maybe something stirring that filled you with dread.
Again the party set out, seeking tracks of anything unnatural in the wood. After another mostly unfruitful day or searching and wandering, Garynn thinks he hears something deeper to the north in the wood.
Moving that way in the slowly fading light, the party all come to hear the wild beating of drums! Drums of war, like those that some humanoid tribes play before a large raid! It is two mile or so off to the north and night is falling (note the noise is not getting louder, they are not coming this way; it is steady and seems to be coming from one place)