Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"

Three Oaks, The Brick and Briar Inn, night

Having settled on a plan, the carrier pigeons will be sent to the Rangers in the south, while the party makes for the Wizards old home. The Mayor wishes you good luck and heads to his keep to arrange for the pigeons to be sent at first light with the messages, and also to start preparing for the villages defense... just in case.

As the night is winding down, and most of the party and other patrons head off to their beds, Keera sits with Norbac late into the night, down in the dinning hall. She talks about the stories that she has read, and heard from passing travelers, and listens to all the stories that Norbac has and will tell. Finally she excuses herself to get a few hours of sleep before her duties in the morning.

At first light, the party get a last hot breakfast again and bid goodbye to the town of Three Oaks. Keera wishes Norbac luck again and hands him as small folded cloth of white wool, before disappearing back into the kitchen and out of sight. When unfolded it is a small simple stitched cloth of yellow thread with the symbol of Trithereon… she must have stitched it up last eve after you feel asleep; she did not get much sleep at all.

Heading out, the party spends the next two days moving towards the north, following the simple map provided by the old woodsman last night. Searching for party of the third day, Garynn finally finds the cabin, in which the party has gathered in front of now. It is still fairly intack, but heavy overgrown with bushes and thick weeds. It would have been two stories tall, about 80 feet long and 60 feet wide, and the only entrance visible is a thick black oak door that is closed.
 

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Garynn: Gnome Druid 4/Bard 2

Making his way through the brush in an almost supernatural way Garynn examins the door and then knocks.

Greetings! He says in Common and again in Druidic, is anyone here?

Bramble will keep an eye on Ranger making sure the wolfhound keeps out of trouble.
 

Verrick Human Rogue/Wizard

Verrick stands a little back from the cabin so he can see any upper windows or activity on the roof. He does not draw weapons yet, thought his hands itch for the feel of a drawn bow.
 

the Gnarley Forest, late-afternoon

Garynn's knock sounds dull and hallow against the thick wooden door, but he can hear nothing on the other side of the door when he listens. It is very quite as is the area they are in.

Both Bramble and Ranger growl at the door, and seem nervous about something
 

The last days Norbac has been quieter than before...

After Garyn knowks the door without effect, he speaks: "Ugh. Nobody at home, not surprising." He looks for another way to enter, like a window at ground level.
 

Braggi Grundersson (Dwarf Fighter)

Both Bramble and Ranger growl at the door, and seem nervous about something

"Hmm..your pets are getting restless. Something just isn't sitting right."

Braggi un-slings his shield and readies his Dwarven Waraxe.

(ooc) Start making Spot and Listen Rolls (/ooc)


Spot = 5
Listen = 1

Just call me Capitan Oblivious!
 

Garynn: Gnome Druid 4/Bard 2

You all stay here. Bramble and I can move through this growth unhindered. I'mm search for another way in and thier own hedges will be my cover. Garynn says and starts moving left around the building looking for another entrance. If he finds one he will leave the door unopen and come back around to lat the others know where it is.

Ranger is told to guard the priestess.
 

the Gnarley Forest, late-afternoon

From the side of the building where the party stands there are no visible windows, and the brush and thickets around the house have grown up around the rest of the house.

Garynne makes his way around and does see that around the back there is balcony on the upper floor with some boarded up windows on the second floor. No windows, boarded up or otherwise, are found on the first floor that he can see. He does find what looks like a root celler on the south side of the house, but the large heavy, thick door looks to be held fast, and warped with age. The doors are very large, at least 15 feet wide, maybe 20 feet long!
 
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"Balcony" says Norbac. "Anyone have a rope? I no good at climbing"

It´s all clear, but Norbac´s intuition tells him there´s danger around, and casts a protective charm on Verrick´s clothes.

[Magic Vestment, +1 AC for 6 hours]
 

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