Return of the Tyrant

The Dog of the hour
 

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Chasing Pepe

They follow after Pepe through the woods. Carry him over the small stream. Follow him some more. Wait patiently by the mulberry bush during the potty break. Follow some more until they spot him barking by a small 3 ft hole dug out of the side of a large hill.

“They must have dug out of right there.” Marcus states astutely.

‘Thanks Sir obvious.” Remilles retorts.

Larinia chips in, “Based on what Yaro said we must be on the other side from the cave enterance that was sealed up.”

“Well lets go to the front door.” offers Marcus. “We have the key and there is no way I can go in that way.”

“We can’t just open it !”

“Why not Angrimir?”

“We don’t know what or who we might let out.”

“Whatever was trapped could have gotten out this back way months ago. Lets just go in the front way and wheel out the carts of gold.”

“Maybe the Fire Lord couldn’t fit through because he is huge after eating all his underlings.”

“Fine” Marcus huffs and swears under his breath as he undoes his huge sword and start to tie it to a rope to drag behind him.

Led by the indomitable Pepe, the party scrunches/crawls through about 50 ft of tunnel until it opens into area of hewn stone.

Remilles quips “This is some nice stonework for bandits.”

After a short turn, the hallway opens into a tall cylindrical room with hundreds of alcoves covering the walls – some empty some with boxes. Broken in the middle of the floor are 5 coffin sized and coffin shaped wooden boxes.

Marcus observes “ Hey those look like coffins.”

Remilles’ retort is cut short by the 6 eyeless men jumping on them from above.

Zenthilus, a little embarrassed by his previous showing, makes short work of 2 of the beasts. The rest of the party also shows some fighting prowess. Within seconds the fight is over.

Marcus shudders. “I hate ghouls.”

“Your still moving after that one bit you aren’t you?” Larinia responds. “I don’t think they are ghouls. They might be Morloks.”

“But look at the chew marks” Marcus says holding up a femur bone.

“They must have ran out of food so they started eating the dead.”

“Well at least they can’t eat the gold.”



The party pokes around the holes and coffins for a bit. Nothing is found except that some of the bodies are wearing clothes with the Fire Lord emblem/badge.

After about 15 minutes of traveling through well-built tunnels, Remilles scouting ahead, sets off a loud bell alarm while sneaking up some stairs. Flinging curses at the sailor, the party rushes up the stairs into a large cavern.

The party takes cover behind some boxes and lumber. They hear the patter of leather boots in the tunnel they just left – then quite. Looking around, the chamber looks like a forge room that has been stripped by the thieves guild. There is a large fire pit, broken lumber and poles and a few boxes strewn about the large cavern.

Investigating the fire pit, Zenthilus finds half of a large pottery jug with a winged skull symbol embossed on it.

“Ooh the Elemental dream god” Remilles states “Glar, the god of fire.”

“He is the god of Fire and of Dreams?” Marcus asks confusedly.

“No he is one of the elemental gods. Fire. The Reborn Gods have dreams of their former selves. Wicked Dreams. Glar is the god of those too.”

“Peachy.”

“That why the worship of Glar is outlawed. Fiery god-dreams are not good for anyone.”

Still holding the pottery Zenthilus says ‘There is some oily stinky stuff still on back.”

“Lets see that,” says the excited Angrimir as he breaks out his alchemists kit.


There are times when I can “hear” Angrimir speaking like Professor Frink from the Simpsons.


Several minutes later the party starts getting restless and coaxing Angrimir to continue on.

“But I almost have it.” Angrimir finally gives in. “Fine.”

The party picks there way over the rubble, investigates a few collapsed tunnels and finally coming to a T intersection.

To the left is a bricked up hallway. To the right is a large tunnel encased in blue crystal. Straight ahead is a small hallway leading to a wooden door.

Marcus explains, “They must have bricked up their treasure room. “

Remilles shakes his head “Or trapped the Fire Lord so he wouldn’t eat anybody else.”

Marcus loses the brief discussion and the party goes to investigate the door. Larinia shows off some the skills from her youth and jimmies the door. Inside the small room are rows of metal trees around a small glowing fire pit in the center.

Remilles slowly creeps up on the pit and realizes that there is no fire, only a large
magical continual flame.

Unable to move one of the heavy metal trees, Zenthilus asks “Who did this? Why?”

“I got it!” Larinia exclaims. I know what this reminds me of. This room looks almost exactly like Brother Janda’s artistic sketches of the Plane of Fire.”

Oh.
 
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Behind the brick wall

After exploring some more - all that is left is the area behind the brick wall.

Marcus uses one of the trees as a battering ram and the wall crumbles. The party sneaks up some large steps and peak into the room. Seated on a large metal throne is a man (in black banded mail with fiery filigree) apparently asleep. The walls are covered with pictures of the same man riding a war-lizard though fire.

Carefully checking every inch of the way for traps, the party advances on the man ready for anything. Nothing.

He is middle-aged and muscular- an obvious warrior. But he does not even flinch when Remilles cuts him with a dagger. He appears to be in a very deep sleep.

“Some mighty bandit.”

“He doesn’t look that big.” Marcus responds. “I wonder who ate all his followers.”

Behind the throne is a sliding stone panel that hides a small room with a desk, nice bed and bearskin rug. Across is a heavy iron banded door.

“See if there is a diary. The bad guys always keep diaries.”

“Only in the stories Remilles,” Angrimir retorts. “Only in the stories.”

“Ha then what’s this?” smirks Remilles holding up a bound group of papers from one of the desk drawers.

The papers are much more of a tally of booty than a diary. But it does talk about using “sleeping death” to avenge being sealed up in the cave.

‘That’s it!” Angrimir exclaims. “ The substance in the broken jar we found in foundry room. It was an antidote. The sleeping death poison will put someone in a catatonic state, almost like being dead. The body slows down and can sleep for many months without needing food or water. But you need an antidote to wake up.”

‘The real Sleeping Beauty.” Remilles responds reading some more of the papers. “And no Prince Charming, only sightless Morloks and fire dwarves. Seems they were using the fire dwarves as blacksmiths and armorers.”

“That is a good story Remilles with only one thing missing – gold.”

“Well Marcus, If you give Larinia and I a few minutes we will have this door open and you can start stuffing your pockets full of gold.”

After a few tries the door opens into a octoganal room. Around the edges are 2 large chests. In the middle is a 8 foot tall man-shaped thing made of pure fire.”

After concentrating Zenthilus reports “It is evil. And powerfull.”
 
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Flame Out

“Who are you? Why are you here? Your master is dead.” Remilles tries several languages but the “fire-thing” does not seem to understand.

It does turn towards Marcus as he takes a step into the room – but does not attack.

“It must be some sort of summoned guardian.” Angrimir proposes. “ I am not sure our normal weapons will even hurt it.”

“I think we need to go back to the inn and re-group and prepare. I would rather not sleep in the cave or in the woods.

Zenthilus retorts. “Angrimir - we can’t just leave this evil behind for some kids to find.”

“I agree, but we must come back prepared. Maybe Yaro has some more information that will help us.”

So the party packs up their gear and makes their way out of the cave through back tunnel.

As Marcus is cracking his aching back, and silently cursing short folk, he spots smoke billowing -coming from the direction of the town.

The party hustles thru the woods and makes there way back to the small town quickly. About 200 yards away they spot the 6 “fire-dwarves” burning a section of the small wooden palisade that surrounds the inn.

Marcus lets loose a war-cry and charges forward. The rest of the party close behind. The fire-dwarves quickly pick up bows and start plinking away at the largest threat- Marcus. He gets hit 3 times before he closes on them.

Angrimir puts 2 to sleep. One of the dwarves ducks under Marcus’ might swing and whacks him good in the chest with his war hammer. Marcus falls to the ground unconscious and bleeding.

While the paladin is not looking, Remilles coup de graces one of the sleeping ones. Larinia kills another and Zenthilus gets the last 2 to surrender at sword point.

Lariana also stops Marcus from bleeding out with some minor divine magic.

“ Why are you attacking the inn?”

“We are trying to return to our home. The shield inside can take us there. The Fire Bandit’s wizard summoned us and forced the Azir to build them weapons and armor. After the morlok slaves put everyone asleep we destroyed the antidote. We bricked up the wall so they would not eat the leader. We have been having the morloks dig an escape tunnel for several weeks. ”

Zenthilus gives Remilles a pointed stare as he wakes up the one sleeping Azir. “Go get the shield.” It is hard to read the Azir’s expression as they sit quietly in a circle wondering what is to happen.

Remilles returns with the shield. (He braves touching it because he is pretty sure that Yaro has embellished the story about the curse- but he is still careful to only touch the straps just in case.)

The Azir explains- “The Leader’s shield is magicked. Touching it will send us to our home plane.”

After a brief discussion, the party decided to let the Azir touch the shield. One by one they touch the shield and with a small fiery poof disappear. The last one says “The Azir will remember.” before he poofs.

After resting up and discovering that the Udo has some healing spells, the party decides to go back and take on the fire-thing. Heroes and all that.

So back thru the woods, into the tunnel, thru the cave to the hidden room. They prepare some spells, throw the door open and rush into the room. With a high leap Marcus takes a mighty swing through the fire-thing. It winks out momentarily and then returns to flame. Angrimir hits it with a 1 pt Ray of Frost and it poofs out.
 
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Sqwonk said:
They prepare some spells, throw the door open and rush into the room. With a high leap Marcus takes a mighty swing through the fire-thing. It winks out momentarily and then returns to flame. Angrimir hits it with a 1 pt Ray of Frost and it poofs out.

We call this "pulling a Jalea". Named after our party "scout" in Kid Charlemagne's campaign who was notorius for doing the last little plink to kill the bad guy.

Side Note: One of the things I realized while writing this- the party has a shortage of ranged weaponry. But I am sure the Sir Brennen won't exploit that.
 

Fire Demons

After defeating the fire-guardian, the party packs up the chests, grabs the sleeping Fire Bandit and heads back to the inn.

The chests contain a magical falchion, a bolt of yellow silk and 8 polished gems. After talking with Yaro (and finding out that he embellished the whole “cursed shield” story) he trades Remilles the Fire Bandit’s armor for the shield. Angrimir works with Yaro to have one of the metal trees stored for him. They leave the rest o f the trees for the small village along with the forge/equipment.

They are going to deliver the sleeping Fire Bandit to the authorities in Salto ( a larger city along the way to Izbala).

Angrimir awakens in the middle of the night and spots the 3 small fire creatures trying to open the larger chest.

“Can I help you?”

The creatures turn and hiss with eyes blazing, “Give us the ring and we will let you live.”

“I don’t know of any ring.. but…” and he races out the door down the stairs.

The rest of the party awakens to spot the 2 fire creatures fly out the large window and 1 goes racing down the stairs after Angrimir.

Marcus grabs his large sword – takes 2 steps and jumps out the window swinging his sword- splicing one of the fire creatures in half.

“HuHah!”

The other fire-creature points his finger and unleashes some sort of fireball. Marcus goes down- unconscious and bleeding.

The rest of the party splits up. Remilles and Larinia trying to find if the ring is hidden in the chests. Zenthilus races down the stairs to help fight off the demons. Angrimir, seeing Marcus go down in 1 bolt, is running around the house and barn for dear life.

The battle was not very heroic. Zenthilus rolled 4- count em four- natural ones on attack rolls. Angrimir shot off a few spells but spent most of the time running for dear life and finally hiding under a table. Remilles and Larinia spent a few rounds looking for the ring until the 2nd demon came back and attacked them. Marcus’ life dripped away one point at a time – all the way to negative 12. (Luckily we play neg Con to die).

But eventually the 2 fire-demons were killed and the party finally got some rest.
 
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Entering Izbala

Although Udo Fuvash would like to start the journey right away, the next day is declared a day of healing.

They mange to find a ring in the false bottom in on of the chests. During the day Angrimir does a few tests before trying the ring on.

The ring reveals it’s True Name. He also determines that it was created by an elemental mage. “I will need a large pearl and a live goldfish in order to determine more specifics.”

“Those types of things will be available in Izbala. If you can’t find it in Izbala, you don’t need it.”

The road to Izbala is long but relatively uneventful. They drop off the Fire Bandit in Salto. They are told the trial will be short and sweet. Also along the way they see a wheeled dwarven sailing ship also heading to Izbala.


When they enter the city, Udo points them to a small library/opium den run by some “unlicensed” mages from Alabar. They are able to sell the falchion and shield for a nice sum in jewels (including some pears for Identify spells.) Angrimir does some magic card trading ..err.. mutual spell research and learns Web Sphere. Marcus manages not to eat the whole kitchen after a few tokes on the hookah.

The King of Izbala is having a festivus to celebrate the impending goods trade. People are camped out around the Palace. The Church of Maruda (Goddess of Camp Followers) is putting on a ribald play. The party is escorted to a large room with large open balconies and a closet to lock up their weapons.

That night at dinner the party gets to hobnob with the other important guests.

The representatives from the Church of Sidar to remind everyone that the gate is on Empire lands. The King of Vurok wants to make sure they get their fair portion of gun powder and firearms. The dwarves want mining rights for the vessium (ignoring the fact that they will be on Iron Kingdom lands).

The dwarves keep giving Angrimir dirty glances until Udo asks them what is there issue.

“He is here to dupe us.” The grey elves can predict where the vessium veins are going to flow. They usually sell this info to the nomadic dwarves.

“I assure you Angrimir is here only to assist with the trade negotiations – he is not here as a vessium rep from the Grey council”

“Harumph” (and I quote)

After the delicious meal and dancing girls the party goes about there separate ways. Marcus goes to pray at the Church of Maruda (If you know what I mean and I think You doJ). Remilles works with the party wrangler to get a spot on stage later that night for a stiff fee of 5 gp. Larinia advises Zenthilus not to get into a discussion with the terse looking rep from the Torturers Guild. Angrimir takes Pepe for a walk in the gardens.

Zenthilus and Larinia watch as Remilles regals the crowd with the story of Phatty Bumbalatty (or whatever a natural one on a skill check gets you). The crowd claps politely and passes the collection bowl around. Ooh 4 coppers and fork.

Then Pepe smells something funny.
 
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Contiuning the SH

Well I think I have finally beat off the Real Life monster and can continue to update the Story Hour. You would think I could have caught up with a month in between the last session.

I hope to update later today.
 

The smelly stuff and the assassins

Angrimir and Pepe are on the hunt for the assassin/servant who is putting some sort of poison/oil on several people’s pillows and beds.

Or at least that is what Angrimir tells the party once they eventually are all rounded up. They spend the evening poking around where they shouldn’t – making wild assumptions about the assassination – walking through the castle animal menagerie to see what the smelly oil does and finally getting the Udo involved.

They go to bed without having facts or evidence of anything. Until the assassins attack them in their room. The party – being paranoid- is ready and make short work of the 6 killers. When the Udo comes to their room and sees the dead bodies he explains, "They are probably Fatela - from a western desert region several 100 miles away. One of the clans can be hired out, but generally only by people that are very serious about the assassination. The clan is not cheap to hire and usually are very efficient killers."

"Who would want us dead? Or at least want us dead that badly?" retorts Remilles.

"I have wondered if our true quest would meet with resistance." Says the Udo, " There is a small cult that still survive and worship from the former Church of Farazon."

Zenthilus queries " But the prophecy is that we will "witness" the return of the tyrant, not stop it.’

"Maybe the cult would rather not everyone know when he is back until he can gain back some power." suggests Larinia, "The power of secrets and all that."

After a bit more discussion the party eventually gets some rest and are up bright and early for the trip through the gate.

 
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The Broken Road

Through various conversations and Knowledge checks the party knows some information about the gate:

No one knows who made the gates or how old they are.
"Inside" the gate is an actual road.
Traveling on the road to the other gate takes 2 days. 2 days no matter how slow or fast your travel.
The road is kind of a plane unto itself- off the road you can see other beings/places, but cannot interact with them.
The edge of the road has an invisible barrier of some sort.
Sometimes the "Road Plane" can get a little weird.

The actual gates are each protected by some thick walled fortresses.
There is a entourage of about 50 going through the gate on to the IK to negotiate the trade agreement.
The gate opens in the Iron Kingdoms in the city of Jerad (?)
The city name might be wrong- stupid sloppy handwriting.
Then the Udo and the rest of the group will continue on to Caspin (the IK capitol city) while the party will go to Corvis.

 

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