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Return to the 3 saves for 1D&D?
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<blockquote data-quote="ECMO3" data-source="post: 8809297" data-attributes="member: 7030563"><p>But at higher levels PCs are going to have spells, abilities and immunities that either make them immune to many of the things you would need to save against or get advantage on those saves.</p><p></p><p>Take a Ranger for example - Nature's veil means he can make him immune to any effect the enemy needs to "see" you with for a lot of enemies. 1st level spells like fog cloud can do the same.</p><p></p><p></p><p></p><p></p><p>I don't think this is true either. Aside from LR many legendary monsters have good/great saves.</p><p></p><p>A CR17 adult Red Dragon for example is +8S, +6D, +13C, +7Wis, +3Int, +11CH</p><p></p><p>That means against a level 15 PC with a 20 ability (DC18) he needs a 12 or less for every save except intelligence (where he needs a 15).</p><p></p><p>A CR 13 Beholder has S0, D2, C4, I8, W7, CH8. So he makes all the mind saves on a 10 or 11 against that 15th level PC, and while his physical saves are not good he also is only a CR13 monster you are putting up agaist a 15th-level character with a max ability score.</p><p></p><p>Add in magic resistance, fey immunity/advantage, poison immunity and the abnormally high wisdom scores for many monsters and you have monsters making saves quite often.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8809297, member: 7030563"] But at higher levels PCs are going to have spells, abilities and immunities that either make them immune to many of the things you would need to save against or get advantage on those saves. Take a Ranger for example - Nature's veil means he can make him immune to any effect the enemy needs to "see" you with for a lot of enemies. 1st level spells like fog cloud can do the same. I don't think this is true either. Aside from LR many legendary monsters have good/great saves. A CR17 adult Red Dragon for example is +8S, +6D, +13C, +7Wis, +3Int, +11CH That means against a level 15 PC with a 20 ability (DC18) he needs a 12 or less for every save except intelligence (where he needs a 15). A CR 13 Beholder has S0, D2, C4, I8, W7, CH8. So he makes all the mind saves on a 10 or 11 against that 15th level PC, and while his physical saves are not good he also is only a CR13 monster you are putting up agaist a 15th-level character with a max ability score. Add in magic resistance, fey immunity/advantage, poison immunity and the abnormally high wisdom scores for many monsters and you have monsters making saves quite often. [/QUOTE]
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Return to the 3 saves for 1D&D?
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