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General Tabletop Discussion
*Dungeons & Dragons
Return to the 3 saves for 1D&D?
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<blockquote data-quote="Olrox17" data-source="post: 8809667" data-attributes="member: 6801397"><p>To a degree, yes. But, at higher levels, you could also have NPCs enemies and spellcasting monsters dropping really dangerous AoE stuff on the party, so it's a wash.</p><p>Low level characters may have to deal with an Hold Person targeting a couple party members. </p><p>High level parties may have to deal with an enemy using Psychic Scream on the whole party, or a multitude of lower level enemies using Hold Person, Phantasmal Force, Hypnotic Pattern etc at the same time. </p><p></p><p>You don't even mention non-legendary monsters (that is, 95% of monsters), so I assume you're conceding the point that the vast majority of monsters are complete trash at saves.</p><p></p><p>I stand by my point on Legendaries, too. The examples of legendary monsters you provided say it all: a mighty Red dragon is extremely easily affected by an Int save, and you have a fair shot of nailing its Wisdom, too. Without the blunt and inelegant (but again, absolutely necessary) Legendary Resistance feature to patch things up, the red dragon would be screwed.</p><p>As for the beholder? Putting aside how exceedingly easy it would be to target its Str save, having a 50/50 shot at mental saves isn't good when you're very likely to be outnumbered, as legendary monsters usually will be (because they're supposedly designed to be "bosses" of sort). </p><p>Nevermind how easy it is to shut down a beholder with a single darkness spell casted over the party...that's just an embarrassing design oversight that has nothing to do with saves.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 8809667, member: 6801397"] To a degree, yes. But, at higher levels, you could also have NPCs enemies and spellcasting monsters dropping really dangerous AoE stuff on the party, so it's a wash. Low level characters may have to deal with an Hold Person targeting a couple party members. High level parties may have to deal with an enemy using Psychic Scream on the whole party, or a multitude of lower level enemies using Hold Person, Phantasmal Force, Hypnotic Pattern etc at the same time. You don't even mention non-legendary monsters (that is, 95% of monsters), so I assume you're conceding the point that the vast majority of monsters are complete trash at saves. I stand by my point on Legendaries, too. The examples of legendary monsters you provided say it all: a mighty Red dragon is extremely easily affected by an Int save, and you have a fair shot of nailing its Wisdom, too. Without the blunt and inelegant (but again, absolutely necessary) Legendary Resistance feature to patch things up, the red dragon would be screwed. As for the beholder? Putting aside how exceedingly easy it would be to target its Str save, having a 50/50 shot at mental saves isn't good when you're very likely to be outnumbered, as legendary monsters usually will be (because they're supposedly designed to be "bosses" of sort). Nevermind how easy it is to shut down a beholder with a single darkness spell casted over the party...that's just an embarrassing design oversight that has nothing to do with saves. [/QUOTE]
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Return to the 3 saves for 1D&D?
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