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Return to the 3 saves for 1D&D?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8810257" data-attributes="member: 67338"><p>lets do some math...</p><p></p><p>lets take the basic array 15, 14, 13, 12, 10, 8</p><p></p><p>you get +2 to 1 and +1 to another... I will end up with </p><p>16 15 14 12 10 8 (not bad I can totally make a character out of that)</p><p>we will give the 2 prof saves to the 12 and the 16</p><p>16 (+5) 15 (+2) 14 (+2) 12 (+3) and 8 (-1)</p><p></p><p>DMG</p><p></p><p></p><p>here is a redit post with a break down of monsters [MEDIA=reddit]dndnext/comments/2nn6ld[/MEDIA]</p><p></p><p>Okay so at CR 1/4-4 (what I would expect to come across most often in the +2 prof days) you have 13 DCs</p><p>At CR 16-21 (what I expect most 13-17th level characters with a +5 prof to see) you have a 18-21 DC range...</p><p></p><p></p><p>so at the start you make your best save in an 8 your worst on a 14</p><p></p><p>level ups are hard to calculate... do you up stats or take feats (or multi class like I do alot to keep spellcasting from getting out of hand) but the prof is for sure... I think assumeing a +1 magic is not too far out there...</p><p></p><p>no stat increase </p><p>16 (+9) 15 (+3) 14 (+3) 12 (+7) and 8 (-)</p><p></p><p>up your prime stat to 20, and secondary to 18</p><p>20 (+11) 18 (+5) 14 (+3) 12 (+7) and 8 (-)</p><p></p><p>up prime to 18 and secondary to 16 and the 8 to a 10</p><p>18 (+10) 16 (+4) 14 (+3) 12 (+7) and 10 (+1)</p><p></p><p>3 arrays and we can do out what you need to make best and worst... so </p><p>DC 18 if no stat boost you need a 9 if some but not max you need an 8 and if you max it you need a 7.</p><p>Your best save on the low end of the spectrum is running on a treadmill</p><p>DC 21 if no stat boost you need a 12 if some but not max you need an 11 and if you max it you need a 10.</p><p>Your best save on the high end is WORSE for you then you started.</p><p></p><p>Worst save is either a straight roll or +1 </p><p>DC 18 if no stat boost you need a 17 if some but not max you need an 16 </p><p>Your save save is so bad you might as well not try... it WISHES it was ONLY on a treadmill</p><p>DC 21 if no stat boost you need a - opps nat 20 doesn't auto pass in 5e no save for you... if some but not max you need a nat 20</p><p>Your worse save might just be an auto fail, but if it's not it might as well be...</p><p></p><p>you go from (best save in an 8 your worst on a 14) 35%- 60% to (best needing 7-9 and worse 20) 60%-5% </p><p></p><p>you don't get better at avoiding threats that are level appropriate you get WORSE></p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8810257, member: 67338"] lets do some math... lets take the basic array 15, 14, 13, 12, 10, 8 you get +2 to 1 and +1 to another... I will end up with 16 15 14 12 10 8 (not bad I can totally make a character out of that) we will give the 2 prof saves to the 12 and the 16 16 (+5) 15 (+2) 14 (+2) 12 (+3) and 8 (-1) DMG here is a redit post with a break down of monsters [MEDIA=reddit]dndnext/comments/2nn6ld[/MEDIA] Okay so at CR 1/4-4 (what I would expect to come across most often in the +2 prof days) you have 13 DCs At CR 16-21 (what I expect most 13-17th level characters with a +5 prof to see) you have a 18-21 DC range... so at the start you make your best save in an 8 your worst on a 14 level ups are hard to calculate... do you up stats or take feats (or multi class like I do alot to keep spellcasting from getting out of hand) but the prof is for sure... I think assumeing a +1 magic is not too far out there... no stat increase 16 (+9) 15 (+3) 14 (+3) 12 (+7) and 8 (-) up your prime stat to 20, and secondary to 18 20 (+11) 18 (+5) 14 (+3) 12 (+7) and 8 (-) up prime to 18 and secondary to 16 and the 8 to a 10 18 (+10) 16 (+4) 14 (+3) 12 (+7) and 10 (+1) 3 arrays and we can do out what you need to make best and worst... so DC 18 if no stat boost you need a 9 if some but not max you need an 8 and if you max it you need a 7. Your best save on the low end of the spectrum is running on a treadmill DC 21 if no stat boost you need a 12 if some but not max you need an 11 and if you max it you need a 10. Your best save on the high end is WORSE for you then you started. Worst save is either a straight roll or +1 DC 18 if no stat boost you need a 17 if some but not max you need an 16 Your save save is so bad you might as well not try... it WISHES it was ONLY on a treadmill DC 21 if no stat boost you need a - opps nat 20 doesn't auto pass in 5e no save for you... if some but not max you need a nat 20 Your worse save might just be an auto fail, but if it's not it might as well be... you go from (best save in an 8 your worst on a 14) 35%- 60% to (best needing 7-9 and worse 20) 60%-5% you don't get better at avoiding threats that are level appropriate you get WORSE> [/QUOTE]
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