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Return to the 3 saves for 1D&D?
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<blockquote data-quote="Olrox17" data-source="post: 8811970" data-attributes="member: 6801397"><p>I think you're getting yourself hanged on very specific examples (especially the Psychic Scream one for some reason? I think the example involving multitudes of low CR enemies using low level control spell was way more interesting, I've dismantled optimized and cocky parties with easy encounters using that strategy), and you're losing sight of the bigger picture. </p><p></p><p>As other posters have already pointed out, the Attack vs AC - damage vs HP game works well enough in 5e. AC scales less than attack rolls at higher levels, but regardless, even if attack rolls completely eclipsed AC, it still wouldn't be a huge problem: weapon attacks generally do damage, and very little else. HPs usually scale enough to keep up with damage, so that part of the game tends to be balanced enough.</p><p></p><p>Saving throws...nope. DCs growth will completely eclipse saving throw growth, and, even worse, saving throw are often of the "<em>Save or Suck</em>" variety, with no secondary mechanic to balance things out (like damage/HP does to Attack roll/AC). For monsters and PCs alike the situation can often be that you get to roll one save, with a 5-10% chance of success, and you'll be removed from a fight if you fail. That. Is. Not. Good. Balance.</p><p></p><p>Tbh, and I mean no offense, it looks like you either never DMed high level 5e, or you're so used to fixing the bad mechanics by yourself (as a good DM should) that you no longer see them as issues.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 8811970, member: 6801397"] I think you're getting yourself hanged on very specific examples (especially the Psychic Scream one for some reason? I think the example involving multitudes of low CR enemies using low level control spell was way more interesting, I've dismantled optimized and cocky parties with easy encounters using that strategy), and you're losing sight of the bigger picture. As other posters have already pointed out, the Attack vs AC - damage vs HP game works well enough in 5e. AC scales less than attack rolls at higher levels, but regardless, even if attack rolls completely eclipsed AC, it still wouldn't be a huge problem: weapon attacks generally do damage, and very little else. HPs usually scale enough to keep up with damage, so that part of the game tends to be balanced enough. Saving throws...nope. DCs growth will completely eclipse saving throw growth, and, even worse, saving throw are often of the "[I]Save or Suck[/I]" variety, with no secondary mechanic to balance things out (like damage/HP does to Attack roll/AC). For monsters and PCs alike the situation can often be that you get to roll one save, with a 5-10% chance of success, and you'll be removed from a fight if you fail. That. Is. Not. Good. Balance. Tbh, and I mean no offense, it looks like you either never DMed high level 5e, or you're so used to fixing the bad mechanics by yourself (as a good DM should) that you no longer see them as issues. [/QUOTE]
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