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Return to the 3 saves for 1D&D?
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<blockquote data-quote="Horwath" data-source="post: 8812056" data-attributes="member: 6801299"><p>I don't know if +3 would be the limit for me.</p><p></p><p>I'm looking now at half-elf paladin with Fey touched feat(silvery barbs+misty step) at 4th level and at 8th level +2 cha for that +5 to all saves and lots of spells prepared for added versatility and DCs</p><p></p><p>str 16, save +8</p><p>dex 8, save +4</p><p>con 14, save +7</p><p>int 10, save +5</p><p>wis 10, save +8</p><p>cha 20, save +13</p><p></p><p></p><p>shield+armor both gaining +X can lead to some problems.</p><p>+1 plate and +1 shield with +1 for defense fighting style goes to AC 23.</p><p>if DM is looking for a decent challenge, and if they aim for at least 40% hit chance vs. you(13+), other party members will be hammered with their decent and expected AC of 17 or 18. with AC 18 hit chance will be 65%, they will be getting 63% more damage than you.</p><p></p><p>not to mention that casters have their AC in 14 to 16 range.</p><p></p><p>I believe that DM has easiest time when party AC difference in 4 or less form lowest to highest AC.</p><p></p><p>in one campaign we have a Sorcerer with AC 16(mage armor 24/7 and 16 dex), Bladesinger wizard AC 16(dex 18 + studded leather, or 17 with mage armor) and Barbarian with mithral halfplate AC 17. Perfect.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8812056, member: 6801299"] I don't know if +3 would be the limit for me. I'm looking now at half-elf paladin with Fey touched feat(silvery barbs+misty step) at 4th level and at 8th level +2 cha for that +5 to all saves and lots of spells prepared for added versatility and DCs str 16, save +8 dex 8, save +4 con 14, save +7 int 10, save +5 wis 10, save +8 cha 20, save +13 shield+armor both gaining +X can lead to some problems. +1 plate and +1 shield with +1 for defense fighting style goes to AC 23. if DM is looking for a decent challenge, and if they aim for at least 40% hit chance vs. you(13+), other party members will be hammered with their decent and expected AC of 17 or 18. with AC 18 hit chance will be 65%, they will be getting 63% more damage than you. not to mention that casters have their AC in 14 to 16 range. I believe that DM has easiest time when party AC difference in 4 or less form lowest to highest AC. in one campaign we have a Sorcerer with AC 16(mage armor 24/7 and 16 dex), Bladesinger wizard AC 16(dex 18 + studded leather, or 17 with mage armor) and Barbarian with mithral halfplate AC 17. Perfect. [/QUOTE]
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