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Return to the 3 saves for 1D&D?
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<blockquote data-quote="Branduil" data-source="post: 8812939" data-attributes="member: 11617"><p>Yes, technically (the best kind of correct) AC does not scale with level. But we all know most players will increase their AC over time regardless, because of being able to afford better armor, magical armor, higher Dex, etc. And really, with physical attacks, you can consider it to actually be two lines of defense; AC is merely the first, hit points are the second, and they massively increase as you level up. Losing hit points essentially doesn't matter until you hit zero, so getting hit with an attack rarely takes someone out of the fight. I think effects which debilitate or remove the actions of a player should be harder to achieve than hitting AC, not easier.</p></blockquote><p></p>
[QUOTE="Branduil, post: 8812939, member: 11617"] Yes, technically (the best kind of correct) AC does not scale with level. But we all know most players will increase their AC over time regardless, because of being able to afford better armor, magical armor, higher Dex, etc. And really, with physical attacks, you can consider it to actually be two lines of defense; AC is merely the first, hit points are the second, and they massively increase as you level up. Losing hit points essentially doesn't matter until you hit zero, so getting hit with an attack rarely takes someone out of the fight. I think effects which debilitate or remove the actions of a player should be harder to achieve than hitting AC, not easier. [/QUOTE]
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Return to the 3 saves for 1D&D?
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