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<blockquote data-quote="Neurotic" data-source="post: 3696381" data-attributes="member: 24380"><p><strong>Quintessentials</strong></p><p></p><p>Version I have is 3.0, I don't know if conversion exists but I don't thing there are any needed for dwarves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> there is bunch of cool stuff such as separating dwarf made items from others and thus allowing dwarven craftsmen to have that traditional "we do it better" feel with slight benefits for user (item with +2 HP +1 hardness i slicno).</p><p></p><p>I didn't read all of them as I browse them as needed, otherwise I just skim chapters and classes by names and pictures with classes table just to get the feel.</p><p></p><p>I preffer class selection more in line with history description and would not take(allow if GM)mixing classes with wildly different descriptions unless there was really such contact/possiblity in game...</p><p></p><p>As an long time gamer I find it disconcerting that there are dwarven mages and sorcerers who are not rune and/or craft bound, but cast spells like any other race. But to each his own.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 3696381, member: 24380"] [b]Quintessentials[/b] Version I have is 3.0, I don't know if conversion exists but I don't thing there are any needed for dwarves :) there is bunch of cool stuff such as separating dwarf made items from others and thus allowing dwarven craftsmen to have that traditional "we do it better" feel with slight benefits for user (item with +2 HP +1 hardness i slicno). I didn't read all of them as I browse them as needed, otherwise I just skim chapters and classes by names and pictures with classes table just to get the feel. I preffer class selection more in line with history description and would not take(allow if GM)mixing classes with wildly different descriptions unless there was really such contact/possiblity in game... As an long time gamer I find it disconcerting that there are dwarven mages and sorcerers who are not rune and/or craft bound, but cast spells like any other race. But to each his own. [/QUOTE]
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