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<blockquote data-quote="Neurotic" data-source="post: 3698346" data-attributes="member: 24380"><p><strong>Dwarf2</strong></p><p></p><p>So, all that said, when we start? Since sacred dwarves and shield dwarves have little difference in game mechanics I'll just post character and modify when GM decides what he will allow and what not <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>As for other classes I really cannot vouche for the sources, I remember seeing Telatium knights in one book, but I have doc file with only them written. Runic blade is doc file and I have never seen it in any book. I thought it broken first time I've seen it, but when you read the limitations (no multiclassing, no armor, using only ONE type of sword EVER and ONLY THOSE HE MADE) it would be very hard NOT to have multiple advantages over let's say fighter as martial class.</p><p></p><p>And finally, for me old school D&D went down the drain the moment I saw that dwarves may be wizards and sorcerers not limited to rune magic and crafting items <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Oh, and I played GURPS (gulliver) for quite some time so I'm used to making races/templates on the spot. In GURPS points buy everything, stats, feats, skills etc. No thiefling looks the same or have same powers for example. One can have fire immunity another only DR 2, yet third cannot be affected by charm person etc. all depending on player idea how demonic blood manifested <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I like that but understand that would be too much for D&D so I look for ways to do it within the rules...</p><p></p><p>I'll post character this afternoon...</p></blockquote><p></p>
[QUOTE="Neurotic, post: 3698346, member: 24380"] [b]Dwarf2[/b] So, all that said, when we start? Since sacred dwarves and shield dwarves have little difference in game mechanics I'll just post character and modify when GM decides what he will allow and what not :heh: As for other classes I really cannot vouche for the sources, I remember seeing Telatium knights in one book, but I have doc file with only them written. Runic blade is doc file and I have never seen it in any book. I thought it broken first time I've seen it, but when you read the limitations (no multiclassing, no armor, using only ONE type of sword EVER and ONLY THOSE HE MADE) it would be very hard NOT to have multiple advantages over let's say fighter as martial class. And finally, for me old school D&D went down the drain the moment I saw that dwarves may be wizards and sorcerers not limited to rune magic and crafting items :) Oh, and I played GURPS (gulliver) for quite some time so I'm used to making races/templates on the spot. In GURPS points buy everything, stats, feats, skills etc. No thiefling looks the same or have same powers for example. One can have fire immunity another only DR 2, yet third cannot be affected by charm person etc. all depending on player idea how demonic blood manifested :cool: I like that but understand that would be too much for D&D so I look for ways to do it within the rules... I'll post character this afternoon... [/QUOTE]
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